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23a:Stone token

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This article is about an older version of DF.

Stones are stored in matgloss_stone.txt.

Token Arguments Description
 NAME name The name of the stone.
 TILE num What number tile is used to represent unmined stone of this type. See character table. Defaults to 219 (█), ignored for LIGHT and DARK stones.
 COLOR fg:bg:bright Specifies the color of the unmined stone. Defaults to 7:0:0.
 DARK Makes the stone a dark stone, setting its value to 2.
 LAVA Causes the stone to line the edge of the magma flow and be left behind by the initial magma flood. If multiple types of stone have this token, one will be randomly selected.
 SHARP Allows the stone to be made into weapons having [CAN_STONE]. Also sets its value to 3. If multiple types of stone have this token, one will be randomly selected.
 LIGHT Makes the stone a light stone, setting its value to 2
 RIVER Causes the stone to line the edge of the cave river. If multiple types of stone have this token, one will be randomly selected.
 FLUX Allows the stone to be used in the production of pig iron and steel. If multiple types of stone have this token, one will be randomly selected.
 SPEC_HEAT num The specific heat capacity of the stone. Defaults to 800, but not actually used - the game hardcodes this value to 800 for all stones.
 HEATDAM_POINT num The temperature at which heat will begin to damage the stone. Defaults to NONE.
 COLDDAM_POINT num The temperature at which frost will begin to damage the stone. Defaults to NONE.
 IGNITE_POINT num The temperature at which the stone will burst into flames. Defaults to NONE.
 MELTING_POINT num The temperature at which the stone will melt. Defaults to 11500.
 BOILING_POINT num The temperature at which the stone will boil into a cloud of vapor. Defaults to 14000.
 FIXED_TEMP num The temperature this stone emits naturally. Defaults to NONE.