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v0.31 Talk:Creature token
Elephants never forget and are represented by E. Elves never forget and are represented by E. Coincidence? I think not! Those aren't actually 'beards' the elves are described as having, they're actually highly-modified trunks! --Squirrelloid 17:26, 2 April 2010 (UTC)
Does anyone know whether attack_trigger functions on non-megabeasts and if so how it behaves?
I think I'll test this.
Also, I've verified that it stages the pop:exported wealth:created wealth necessary for a creature to attack by setting dragons to 7:0:100. I was attacked on several fortresses within the affected worlds, usually within the first year, certainly before the usual requirements were met and within the range of my modified requirements.
--EricBlank
[NOSTUN] causes creatures to sleep forever in Fortress Mode.
Apparently. Thought it should be at least mentioned here. SethCreiyd 04:51, 23 June 2010 (UTC)
Population Ratio?
Could someone help me understand population ratio? Like if I wanted 1 in 20 goblins to be orcs, what numbers would I type? 24.255.86.193
- 1 on the orcs and 20 on the goblins. Take a look at the antmen for reference. --Axussriddare 15:39, 11 November 2010 (UTC)
Baby and child age?
Are the [BABY:INTEGER] and [CHILD:INTEGER] values counted as days or as years? If I want to set the baby stage of a species life to 24 days (fast-breeding, growing, dieing insect-ish things) should I put [BABY:24], [BABY:0:24] or something like [BABY:0,065] (0,065=24/365)
- They are counted as years. Take a look at the dwarves for an example. I don't think it will work with [BABY:0:24], but it is worth a try. I have somewhat higher hopes for [BABY:0,065]. Look trough the raws and see if you can find any decimals first. --Axussriddare 15:38, 11 November 2010 (UTC)
TLCM_IMPORTANCE not working
This token doesn't appear in the vanilla raws and was likely found in the string dump. I tried using it after colouring a spiders body brown and while it still mentions that my test spider has a narrow body it fails to mention it's colour. I'd guess the token doesn't work as intended so I noted this on the page. Does anyone know any better about this? Vattic 22:27, 6 December 2010 (UTC)
Depreciated tokens
there seems to be a number of tokens which are no longer recognized (such as ignite_point) should these be marked as non working or should they be deleted? it could be that these tokens still function but not as creature tokens (where i am getting errors about unrecognized tokens)--Cameron 01:59, 4 February 2011 (UTC)
Tissue tokens, and some others
I think the various [TISSUE]-related tokens (TISSUE_NAME, TISSUE_MATERIAL, TISSUE_MAT_STATE, MUSCULAR, FUNCTIONAL, STRUCTURAL, RELATIVE_THICKNESS, CONNECTS, TISSUE_SHAPE, and any others that appear solely "within" a [TISSUE] token) should be moved to their own section, since they cannot be used in the general context of a creature definition. The same would be appropriate for [ATTACK] and [SYNDROME], as well as any other tokens that are context-sensitive - after all, it's possible to define materials within a creature definition (e.g. venoms), yet we don't include those on this page. --Quietust 04:56, 22 February 2011 (UTC)
- It is done - curiously, the only TISSUE-related token on this page was TISSUE_NAME, and that seemingly came from somebody adding it randomly from a string dump without knowing what it meant (despite it being actively used in the standard raws). --Quietust 21:08, 22 February 2011 (UTC)
Complete(?) token list from 0.31.22
Enclosed within HTML comment since the list is quite long. --Quietust 04:25, 22 March 2011 (UTC)
USE_MATERIAL
In plants, USE_MATERIAL has been suggested to accept an existing local plant material as its 2nd parameter, not a complete material token. Given that the code which parses USE_MATERIAL does not make any references to CREATURE_MAT or PLANT_MAT (as with every other tag which accepts a material token), are we sure that USE_MATERIAL takes a complete material token as claimed on this page? --Quietust 16:36, 2 April 2011 (UTC)