v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
23a:Mayor
Jump to navigation
Jump to search
Room requirements | ||
---|---|---|
Office | Decent Office | |
Quarters | Decent Quarters | |
Dining room | Decent Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 2 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | 1 | |
Demands | 2 | |
Arrival conditions | ||
| ||
Function | ||
|
This article is about an older version of DF. |
The mayor noble arrives once your population reaches 50 and you have completed enough diverse jobs, at which point your sheriff is also promoted to captain of the guard. The mayor will also make guild mandates if he receives complaints from guild leaders (if said workers are not given enough work to do).
The presence of the mayor is also required in order to permit the arrival of the Count.
Much like the Baron from later versions, you must complete a sufficient quantity of various jobs during the previous year in order to trigger the arrival of the Mayor. The criteria appear to be 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs.
Economy | |
---|---|
Trade | |
Wealth | |
Justice | |
Guilds | |
Cults | |
Nobility | |
Other | |
Foreign |