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v0.34:Ammunition
This article is about an older version of DF. |
Ammunition is fired from ranged weapons such as crossbows and blowguns, and is stored in ammunition stockpiles, sometimes in quivers. Ammunition may also refer to the stones and ballista arrows fired from siege engines; for more information about these weapons, see the siege engine article.
Ammunition for foreign weapons like bows and blowguns is also considered foreign and cannot be manufactured in the fortress.
All ammunition has the "EDGE" attack type, this means that sharper metal or other sharp materials are better for ammunition purposes. As projectiles, however, ammunition is also affected by the density of the material and the volume of the individual arrow, bolt, or dart.
When a dwarf with bolts or arrows stuck in his or her body gets his or her wounds treated, the ammo will be dropped in the Hospital bed.
Ammunition table
There are three types of ammunition in Dwarf Fortress: bolts, arrows, and blowdarts, each fired from a different weapon.
Type | Size | Contact Area | Penetration | Skill Used | Craftable | Used by |
---|---|---|---|---|---|---|
Bolt (Crossbow) | 150 | 2 | 2000 | Crossbowman | Yes (metal, wood, bone) | Dwarf, Goblin, Human |
Arrow (Bow) | 150 | 2 | 2000 | Bowman | No | Elf, Goblin, Human, Kobold |
Blowdart (Blowgun) | 20 | 1 | 50 | Blowgunner | No |
Effectiveness
Ammunition made of different materials have a different level of effectiveness, depending on the situation. Likely factors in this is the weight of the ammunition, and the strength of the material in edge combat. The type of ammunition and the weapon used to fire the ammunition also have an effect on the potential damage possible.