- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
v0.34:Champion
Room requirements | ||
---|---|---|
Office | None | |
Quarters | None | |
Dining room | None | |
Tomb | None | |
Furniture requirements | ||
Chests | None | |
Cabinets | None | |
Weapon racks | None | |
Armor stands | None | |
Other | ||
Mandates | None | |
Demands | 1 | |
Arrival conditions | ||
| ||
Function | ||
|
This article is about an older version of DF. |
- This page is about the noble-appointed position and its room requirements. For more information on the military side of a champion, see Soldier.
A Champion is a noble position appointed by the player to a dwarf. The chosen dwarf can be freely replaced. The Champion will lead combat demonstrations in barracks, much like a militia captain would. This position has no room requirements and the dwarf selected needs no special skills or qualifications, and does not need to be active in the military.
Assigning a dwarf proficient in teaching and skilled in combat the role of Champion will allow him to quickly train up your entire army, as opposed to just his squadmates. A good champion can turn a wave of hapless migrants into a lean and lethal siege-breaker in a lot less time than what they could manage on their own.
In previous versions of the game, Champions were dwarves that had achieved a legendary combat skill. This is no longer the case, and any dwarf can become the Champion after the arrival of the Baron.
Military and defense | |
---|---|
F.A.Q. | |
Guides | |
Managing soldiers | |
Design tips | |
Invaders |