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v0.34:Mayor
Room requirements | ||
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Office | Decent Office | |
Quarters | Decent Quarters | |
Dining room | Decent Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 2 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | 1 | |
Demands | 2 | |
Arrival conditions | ||
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Function | ||
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This article is about an older version of DF. |
The mayor is a Noble whose job it is to speak with disgruntled workers and entertain foreign diplomats (until a baron is appointed). He or she is automatically created from the most social dwarf, most likely the Expedition leader, once the population reaches 50. A new mayor will be elected from time to time.
- Mayors are leaders[Verify].
- Mayors, along with Expedition Leaders, are required for appointing other Nobles. If you find yourself unable to appoint new Nobles, you will have to wait for a new Mayor to become elected.
- Mayors are classy individuals, who require certain living standards in their rooms and furniture.
- Mayors can Mandate the production of certain goods, and receive a happy thought if you comply.
- Mayors can prohibit the export of certain goods instead of mandating their construction, resulting in Dwarves being punished for trade violations.
- Mayors can Demand certain types of furniture in their rooms and may get uppity if you don't comply.
- When an election happens, it's usually the dwarf with the most friends who gets elected.[Verify] Since children have nothing to do but socialize, they make lots of friends, friends which carry over when a child becomes an adult at age 12. Thus it's not unusual for a 12 year old to become mayor.
Appointed Nobles | |
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Military Ranks | |
Elected Nobles | |
Aristocrats | |
Other |