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Quest
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Quests or "Agreements" are tasks in adventurer mode that your adventurer receives and is expected to complete that go into your agreements list when you ask your military commander about "duty or advice pertaining to service as a hearthperson/lieutenant". Quests can also refer to chasing after rumors, by questioning individuals about their troubles or by listening to specific rumors.
Though the standard "quests" of olde have been replaced with a more "robust" "rumors" system, "true" quests with objectives that need to be completed still exist in the form of agreements. If you are a hearthperson or any other kind of subordinate to a lord or, for example, a bandit leader, you can now "Request duty or advice pertaining to service as a hearthperson/lieutenant", these include "quests" to kill bandits, monsters, or to even cause problems for opposing factions.
Once you complete it, talk to your superior and tell them about the fact that you completed it. The option to request a service will be replaced with the option to report your success or to report the status of your agreement. Reporting your status before you complete the agreement will get you a "I am confident in your abilities" message.
If you complete these tasks successfully, you will build up a reputation as a loyal soldier or even a hero, or a defender of the helpless depending on the agreement.
You can check the status of your various quests/agreements by pressing "Q" for quest log and scrolling to "Agreements"
Rumours
If you are not a subordinate to anybody and you don't wish to be, you can make use of the "rumours" system.
To spread a rumour about yourself killing a creature, for example, you must talk to someone and Bring up specific incident or rumour and find the You slew 'soandso' message.
There are many different kinds of rumours you can spread, rumours about the presence of people in places, rumours about site takeovers and succession, rumours about beasts, basically any rumour an NPC can spread, you can spread as well. This leads to a rather messy screen when you choose to spread a rumour. Luckily this screen is limited by what your character actually knows and you can Filter the list with f and there are ways around using it listed below.
Other ways to spread rumors
You can also spread rumours via k->begin performance->Tell a story and find the death of the creature you killed, usually under sites, this would be the lair of the creature or the place you killed it. It can also be found in the "region" section if it was in no specific place.
A third method is to show someone part of the corpse, eg its head and simply drop it in front of the person you wish to tell.
Brag about your past violent acts also works to a lesser extent, but spreading the rumour and telling the story are agreed to be more reliable.
Once someone in a village knows of your deeds, the news will start spreading throughout the village and then to other nearby villages and then to places farther away (depending on how "important" the news is considered to be) sometimes it takes a day or two for everyone in the nearby area to know, sometimes it takes a week -it can vary quite a bit- so it is best to simply tell everyone you want to tell directly.
Avoiding rumour spread
Rumors begin to spread off-screen when a person who knows of the rumour is offloaded (or if they were never loaded, such is the case with people spreading rumours of wars, ransacking etc.)
In order to prevent word spreading of, say, a murder you committed, you need to kill all witnesses or at least get them off-site before they are offloaded, and ideally get rid of the corpses, in say, a nearby river, or via burning. However, as long as the corpses are offsite and hard to locate, you should be good (people could see it if it is loaded when you just happen to walk by, so hide it as well as possible to be sure).
This procedure is the same for theft and other crimes you committed, and for any other rumour. If you told someone you killed a monster and for some reason you decided 'maybe NPCs shouldn't know that', you will have to kill them as well.
"Quest" in other Languages
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