- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
System requirements
This article was migrated from DF2014:System requirements and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- If you're looking for information on improving the performance of Dwarf Fortress on your computer, see Maximizing Framerate. For installation instructions, see Installation.
Dwarf Fortress is a very complex game, but in ways that differ from most other complex games. This leads to the game having a somewhat unusual set of requirements.
Note that while the front page displays only the current builds, there also exist previous versions under the "All Versions" link.
Premium version official requirements
From the Steam page
Windows
- Requires a 64-bit processor and operating system
- OS: minimum Windows XP SP3 or later
- Processor: minimum Dual Core CPU - 2.4GHz+, recommended Dual Core CPU - 4GHz+
- Memory: 4 GB RAM
- Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
- Storage: 500 MB available space
SteamOS + Linux
- None listed on the Steam page yet, but it should work on Ubuntu 22.04 LTS or later and other up to date Linux distributions.
OS
- 64-bit Windows can run the Premium and Classic releases natively. 32-bit and ARM versions of Windows will not be able to run DF. If you are unsure if you are using 64-bit Windows, check using the instructions here.
- Windows XP/7/8/8.1 are unsupported by Microsoft and may have issues -- be warned!
- Linux on x86-64 (including SteamOS) can run the Premium version of Dwarf Fortress on Steam natively, though there may be issues that may or may not be fixed by using Proton.
- Linux on x86-64 and MacOS on Intel may be able to run Dwarf Fortress via Wine, previous versions are rated Platinum on Wine's AppDB. Some find this to be more stable than the native Steam Linux version.
- MacOS on Apple Silicon (listed here) has worked for some people by running Dwarf Fortress via Wine in Rosetta 2's x86-64 emulation. Add your experiences below under Reports if you try! See the installation page for details.
- 'Linux ARM64 native builds, as of v50.13, are not yet published. The MacOS native build for v50+ has been cancelled for the time being (See the Kitfox FAQ).
GPU
Dwarf Fortress is not particularly graphically intensive, even when using high-res tilesets and graphics sets. Dwarf Fortress also doesn't use technologies like OpenCL to make use of graphics cards anyway, so a top-of-the-line graphics card will generally not improve performance.
CPU
Dwarf Fortress mostly operates on a single thread, so if you want to optimize for DF, you should probably optimize for single-core performance. This is especially true if you want to do more laggy things, such as mist generators. However, laggy circumstances are generally the exception, not the rule, and in those other circumstances, you generally don't need a particularly powerful CPU.
Cache size
As Dwarf Fortress' bottlenecks are mostly due to cache misses, it has been speculated on the DF forums that "a CPU with a positively giant L3/L4 cache (and I mean > 256 mb or GTFO)" would improve DF performance, as would using faster RAM with smaller transfer times—see the next section.
RAM
During regular gameplay, Dwarf Fortress usually doesn't consume too much memory - 512MB is probably a bit tight, but 1GB is absolutely sufficient, though if you're short on RAM, you may want to quit other running processes. What's particularly important during regular gameplay is RAM latency—since the game uses the RAM every single frame, it's important that your RAM be fast, lest you experience FPS death.
However, world generation is known to eat up a lot more RAM than normal gameplay, especially if you generate worlds that are particularly large or have long histories - multiple gigabytes may be consumed. To be safe, you should shut down any background processes when generating a world, and if you're particularly tight on RAM, consider reducing the size or history of the worlds you generate—the game is rich enough with content that you'll still have plenty of things to do, and you can always tweak the other, less RAM-hungry advanced world generation parameters. (RAM latency is less of a problem here, since you'll only need to do this once every so often.)
Experimental reports
Report format
Please read the report template page before contributing any reports.
Reports
Configuration type: RAM-upgraded MacBook Pro (13-inch, Late 2011)
- Game info
- Game version: v50.12-beta8
- World size: Small
- Embark size: 4x4
- Age of fort: 8 years
- Number of dwarves: 193
- Average fps: 32 (18 graphical)
- Default/nondefault raws: default
- Tileset in use: Steam
- Amount of stone dug: ~3000
- Amount of water and state: inactive magma pump stack, no water
- Approximate amount of z-levels: 30
- RAM usage of game: 1622 MB
- Draw mode in init.txt: Auto
- PC info
- CPU: Intel Core i7-2640M @ 2.8 GHz
- RAM: 16 GB DDR3 @ 1333 MHz
- GPU: Intel HD Graphics 3000
- OS: Windows 10 under Boot Camp
"System requirements" in other Languages
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