- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
40d Talk:Alcohol
What kind of damage do explosions do? I've searched the raw files but can't find it. I'd either have to guess it's concussive (like a cave in) or fire (not burn) damage. --Heliopios 09:22, 4 December 2007 (EST)
- Yeah, someone should probably put in a part talking about explosions in this article. Notably how to use them as weapons. I currently have no idea.--Smoking Gnu 16:41, 5 December 2007 (EST)
- I tried some experiments with alcohol and magma, but the booze just evaporated instead of exploding. Then the fire imps came.--Smoking Gnu 16:10, 16 December 2007 (EST)
- If this is true, explosions might be triggered only by fire and not temperature. Magma isn't actually on fire, it just has a tendency to ignite items whose ignition point is lower than the temperature of magma (i.e. most of 'em). If the booze boils first, it might not ignite. Though alcohol gas would create a pretty hefty explosion once you did have a spark... Great, now I have the urge to research how combustion actually works in the real world, given that certain materials might be heated to a temperature they'd burn at without igniting to oxidize. --Alfador 13:33, 28 December 2007 (EST)
Does eating cooked booze still count as alcohol intake for happiness, work speed, etc.? It seems to quench thirst and hunger simultaneously. --HotSake 20:15, 12 December 2007 (EST)
- If this is true, I'm cooking all of my booze right now.--Heliopios 21:11, 12 December 2007 (EST)
- I'm very interested in this as well. I always thought cooking booze was sort of a 'bad' thing because then the dwarves would have nothing to drink. sinoth 09:31, 11 January 2008 (EST)
- Keep a surplus of drinks on hand (about 10x as many drinks as you have dwarves, as I posted below). However, don't hesitate to cook anything beyond that. Since you get 5x as many meals out of plants->booze->cooked booze as you do out of just plants, more of your plant production can be reserved for brewing instead of eating. Furthermore, big stacks of prepared meals are too big to fit in barrels (always make "lavish meals" for maximum stack size), and by brewing all your plants, you'll empty all your plant barrels, allowing you to store even more booze in them.
- The availability of barrels is the biggest constraint on your food and booze production.--Maximus 19:55, 11 January 2008 (EST)
- Oh, um, no, cooked booze does not quench thirst.--Maximus 20:10, 11 January 2008 (EST)
Fastest Growing Beer Crop?
So, anyone know offhand what's the fastest crop to grow if you want to grow a LOT of alcohol really quickly? I'm mostly interested in it for cooking, so it doesn't really have to match a dwarf's favorite beer or anything. KiTA 03:31, 28 December 2007 (EST)
- Plump helmets.--Heliopios 04:23, 28 December 2007 (EST)
- Actually, pig tails are just as fast, but yes, plump helmets are good too. It helps to grow 2 kinds though, so you can cook one kind and leave another for drinking. --Valdemar 10:20, 28 December 2007 (EST)
How much do I need?
Strange that this question isn't even mentioned sideways. How much will get me by vs make the stumpies happy? GarrieIrons 08:32, 11 January 2008 (EST)
Where's the alcohol / food mod?
I think there should be a link to these mods at the bottom of this page, under 'see also', or something, I'm struggling to find them. --Markavian
- that would go in the mods section, not the standard area of the wiki --Chariot 15:36, 11 March 2008 (EDT)