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User:Bob
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Current Favored Build
Skilled Dwarfs
- Carpenter/Grower
- Mason/BuildingDesigner
- Mechanic/SiegeEngineer
- Weaponsmith/Brewer
- Armorsmith/Cook
- MetalCrafter5/Diagnoser5 - will become Herbalist
- GemSetter5/Persuader2/Negotiator2/JudgeOfIntent1 - will become FurnaceOperator/Woodburner
Food Items
- each 2-dwarfbuck meat x1 (for barrels)
- beer x31
- run x31
- ale x31
- plump helmets x10 (for wine and spawn)
- each seed (except plump helmets) x10
Various "industry" items
- Iron anvil x1
- charcoal x1 (if I don't want to build a wood furnace)
- bit coal x10 (to smelt my ores and make alloys)
- tetrahedrite (or other copper ore if unavail) x5 (for bronze weapons and chance of silver bar)
- cassiterite x5 (make bronze from bars for weapons)
- bismuthinite x5
- common stone x5 (for smelter/forge/other workshops)
- Tower-cap logs x5 (for beds, use wagon wood for a bucket)
- leather x5
- silk thread x5
- pig tail thread x5
Livestock
- cat x1 (F)
- dog x4 (3F, 1M)
Quick Start Goals
- Build smelter, forge, kitchen
- Set Herbalist to work
- Make tools (axes and picks)
- Cook all the meat - forbid the meals after created to trade them
- Cook/brew any surface plants and seeds
- Dig underground farms out of soil level
- Start planting crops that can be processed immediately (pig tails are really first choice) since barrels and bags will be limiting factor
Challenges
- Build everything out of blocks not stone
- No booze cooking
Current Fort
Progress
Init changes
- INTRO:OFF
- FPS:YES
- AUTOSAVE:SEASONAL
- AUTOBACKUP:YES
- AUTOSAVE_PAUSE:YES
- INITIAL_SAVE:YES
- PAUSE_ON_LOAD:YES
- SHOW_EMBARK_*:ALWAYS
- SHOW_FLOW_AMOUNTS:YES
- SHOW_ALL_HISTORY_...:YES