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User:Kami/Logic gates
ToDo
General
This is a collection of different usefull logic gates for computing. It does not stick to a special (mechanical, fluid, ...) logic but tries to measure the adventages, disadventages and best practices from all disciplines. For mechanical logic gates it is assumed that you provide enough power to run all connected components.
Key
█
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█
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█
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█
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any tile |
█
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█
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█
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█
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floor |
█
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█
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█
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█
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no floor |
█
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█
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█
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solid |
█
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█
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█
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█
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█
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║
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o
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axle |
·
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█
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█
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channel |
┼
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█
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door |
X
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█
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█
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flood gate |
*
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gear assembly |
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1 |
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… |
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7 |
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magma depth |
▲
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█
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▼
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█
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ramp |
^
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█
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█
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█
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pressure plate (reacting on water) |
÷
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÷
► ► |
█
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█
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screw pump (pumping right) |
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1 |
█
… |
█
7 |
█
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water depth |
Logic gates
Power to signal converter
When you are dealing with mechanical logic, you'll finally want or have to trigger something else than machine components, like doors or bridges. Currently, there doesn't exist any trigger in dwarf fortress that reacts on the working state of machine components, thus power on/off. So, you'll have to convert power via pressure plates, screw pumps and fluid into an on/off signal.
Z 0
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Z-1
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When the pump is connected to power, it will suck water from the pressure plate and pump it to the right. The water level on the pressure plate will fall to 0. The plate can be constructed to react on 0…3 water. You can invert it to get an off signal instead setting it to 4…7. In both cases the off signal will have a delay of 100 steps. This gate is fluid conserving.