v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

v0.31:Soil

From Dwarf Fortress Wiki
Revision as of 02:11, 2 May 2010 by Quietust (talk | contribs)
Jump to navigation Jump to search
This article is about an older version of DF.

Template:Human Soil is the name for the various kinds of ground that can be Template:L on above ground without Template:L using Template:L. In DF, the category of "Soil" includes all types of sand, clay, ooze and any "non-stone" layer equally, even if you or I generally don't associate that substance with "growing plants".

It is currently not possible to grow crops on unirrigated underground soil.


Topsoil Tile
Clay3
Clay Loam3
Loam
Loamy Sand1
Peat
Sandy Clay1,3
Sandy Clay Loam1
Sandy Loam1
Silt
Silty Clay3
Silty Clay Loam
Silt Loam
Ocean Floor2 Tile
Pelagic Clay
Siliceous Ooze
Calcareous Ooze
Sand Tile
Template:L (no color)
Black Template:L
Red Template:L
White Template:L
Yellow Template:L
1 Any soil listed in the upper part of the table does not count as Template:L for Template:Lmaking, even if its name includes the word "sand."
2 These layers are only found under deep Template:L tiles, usually far out from any embarkable site. Thus, they can rarely, if ever, be encountered in either Template:L or Template:L.
3 These soil layers are not capable of supporting Template:Ls.[Verify]

When starting a new fortress, types and quantities of available soils are listed at the bottom right of the fortress location selection screen. In contrast to Template:L types, soil type names appear in brown, and are usually closest to the top of the list, and thus, closest to the surface of the ground.

Note, however, that you may only Template:L cave Template:L if the tile is marked "Template:L." To check this, go to the tile in k mode.

Digging into soil does not generate any byproduct materials, unlike digging in Template:L, and also is a much faster process which makes it much easier to create storerooms and other large areas of empty space, and to train Template:Ls.

Soil cannot be Template:Led, so it is more difficult to make high value rooms, or pierce Template:Ls. Also, since soil cannot be Template:Led, soil cannot be used to make Template:Ls.


[Verify] Building a Template:L or Template:L or removing a Template:L on top of soil will cause it to become "furrowed", making it appear with the and ~ tiles. Above-ground furrowed soil will gradually smooth itself out, at which point grass and other vegetation will begin to grow, while subterranean soil will remain furrowed indefinitely. Sand always appears as and ~ and cannot become furrowed - as such, sand roads do not last as long as those made on ordinary soil.