v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
v0.31 Talk:Material token
Jump to navigation
Jump to search
spec_heat heatdam_point colddam_point ignite_point melting_point boiling_point fixed_temp solid_density liquid_density material_value "rock" 1000 NONE NONE NONE 11500 13000 NONE 2000 2000 1 amber 1000 11000 NONE NONE NONE NONE NONE 1200 NONE 2 coral 1000 10600 NONE NONE NONE NONE NONE 1200 NONE 2 green glass 700 NONE NONE NONE 13600 16000 NONE 2600 2240 2 clear glass 700 NONE NONE NONE 13600 16000 NONE 2600 2240 5 crystal glass 700 NONE NONE NONE 13600 16000 NONE 2600 2240 10 water 4181 NONE NONE NONE 10000 10180 NONE 920 1000 1 coal 409 NONE NONE 11440 NONE NONE NONE 1346 NONE 2 potash 800 NONE NONE NONE NONE NONE NONE 1200 NONE 3 ash 800 NONE NONE NONE NONE NONE NONE 1200 NONE 1 pearlash 800 NONE NONE NONE NONE NONE NONE 1200 NONE 4 lye 4181 NONE NONE NONE 10000 10180 NONE 920 1000 2 mud 800 NONE NONE NONE NONE NONE NONE 1200 NONE 1 vomit 4181 10180 NONE NONE NONE NONE NONE 1200 NONE 1 salt 854 NONE NONE NONE 11442 12637 NONE 1200 1200 10 filth_b 4181 10180 NONE NONE NONE NONE NONE 1200 NONE 1 filth_y 4181 10180 NONE NONE 10000 10180 NONE 920 1000 1 unknown subst 4181 10180 NONE NONE 10000 10180 NONE 920 1000 1 grime 800 NONE NONE NONE NONE NONE NONE 1200 NONE 1
All hardcoded materials use 10000/10000/0 for all YIELD/FRACTURE/STRAIN_AT_YIELD properties and do not define MAX_EDGE or ABSORPTION. --Quietust 19:54, 8 September 2010 (UTC)