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v0.31:Tool token

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Revision as of 21:24, 21 November 2010 by Quietust (talk | contribs) (Created page with '{{quality|Exceptional|19:42, 24 August 2010 (UTC)}}{{AV}} {| {{prettytable}} |- bgcolor="#999999" ! Token ! Arguments ! Description |- | ITEM_TOOL | *id | Token used to refer t…')
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Template:AV

Token Arguments Description
ITEM_TOOL
  • id
Token used to refer to the tool. Required.
NAME
  • singular
  • plural
Name of the tool. Required.
ADJECTIVE
  • adjective
Adjective preceding the material name (e.g. "large copper dagger")
SIZE
  • size
Volume of tool in mL or cm^3 cubed. Required.
SKILL
  • Skill token
The skill to determine effectiveness in melee with this tool. Required.
RANGED
  • Skill token
  • Ammo item token
Makes this tool a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat.
SHOOT_FORCE
  • value
SHOOT_MAXVEL
  • value
TWO_HANDED
  • size
Creatures under this size (in cm^3) must use the tool two-handed. Required.
MINIMUM_SIZE
  • size
Minimum body size (in cm^3) to use the tool at all (multigrasp required until TWO_HANDED value) Required.
MATERIAL_SIZE
  • value
Number of bar units needed for forging, as well as the amount gained from melting. Required.
ATTACK
  • attacktype:BLUNT or EDGE
  • contact_area:value
  • penetration_size:value
  • verb2nd:string
  • verb3rd:string
  • noun:string
  • velocity_multiplier:value
You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. Required.
HARD_MAT Permits the tool to be made from any "hard" material, such as stone.
METAL_MAT Permits the tool to be made from any metal.
METAL_WEAPON_MAT Permits the tool to be made from any weapons-grade metal.
VALUE
  • num
Defines the item value of the tool.
TILE
  • num
Defines the tile used to represent the tool.
TOOL_USE
  • tool use, see below
Defines the tile used to represent the tool.
WEIGHT
  • num
Unused.

Valid tool uses are as follows:

  • LIQUID_COOKING
  • LIQUID_SCOOP
  • GRIND_POWDER_RECEPTACLE
  • GRIND_POWDER_GRINDER
  • MEAT_CARVING
  • MEAT_BONING
  • MEAT_SLICING
  • MEAT_CLEAVING
  • HOLD_MEAT_FOR_CARVING
  • MEAL_CONTAINER