v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
23a:Order of the sword
Jump to navigation
Jump to search
Room requirements | ||
---|---|---|
Office | Office | |
Quarters | Quarters | |
Dining room | Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | 3 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | 1 | |
Arrival conditions | ||
| ||
Function | ||
This article is about an older version of DF. |
The order of the sword is a cult centered around this particular type of Dwarven weaponry. This noble arrives once you have made (and not traded away) 50 swords (whether made of metal or obsidian) and, once present, will occasionally mandate their production. As with guilds, ignoring these mandates may lead the cult to start a work slowdown, presumably affecting the production of these weapons.
Economy | |
---|---|
Trade | |
Wealth | |
Justice | |
Guilds | |
Cults | |
Nobility | |
Other | |
Foreign |