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v0.31:Release information/0.31.20
Release notes | ||||
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* Broke save-compatibility | ||||
List | ||||
This is the first bug fix release for 0.31.19, where I've focused on new bugs. The fixes are listed below. It also includes a few sponsored critters (pandas and capybaras), as well as some of their wilder relatives. Pandas are restricted to bamboo grazing and capybaras can vocalize in adv mode (bark, whistle, etc). I added a mineral availability parameter that you can set from Create World Now or from the detailed parameter screen. There are a few more things I can do there, but any extensive rewrite is going to have to wait for 3D veins and mine maps (Release 2 in the schedule). Barring any catastrophes, we'll be moving on to the old-bug-fixing now.
Major bug fixes
* Stopped the game from treating every tool like a container for stockpiles/adv mode * Stopped hive product collection from removing hive building tag * Stopped birds from claiming multiple nest boxes when a nest box is deconstructed * Fixed crash with unusual egg laying * Made pastured animals spread out more during grazing and allowed pets to be grazed * Fixed situation where some stockpiled items were not available to jobs (lye, etc.)
Other bug fixes/tweaks
* Stopped weird bone-glazing situations * Made llama/alpacas get sheared properly * Stopped dwarves from cleaning up wax cakes in stockpiles * Stopped heroes in world gen from picking fights with dead megabeasts * Stopped various tug-of-war fights over animals by different jobs * Stopped wildlife from claiming nests * Stopped masons from using clay * Fixed up a situation where the same params would not generate the same worlds * Made potters apply their skill to statues etc. properly * Added a clay category to stone stockpiles and cut some inorganics out * Added wax to food stockpiles pressed material category * Added wax goods option to finished goods pile * Made empty pots go to the furniture pile * Made pots available for brewing * Fixed some erroneous names of groups of object in the stocks screen * Made ash glazing use the correct amount of ash (0.31.19 saves might have half-exhausted piles that act up a bit until they are used) * Stopped extra grass types being stacked on a tile during regrowth * Stopped aboveground grass from growing in tunnels * Stopped "grass" from appearing in some underground areas * Made grass grow back properly in desert etc. areas (0.31.19 saves will get too much regrowth now) * Stopped grass ramps from flashing in no-varied-ground-tiles mode * Stopped pet/tame vermin from spawning many copies * Reordered the new units in the unit list * Adjusted value of bees * Stopped vermin assignment to pastures * Made pen/pasture interface give status of animals (caged, etc.) * Stopped dwarves from encrusting honeycombs with jewels, etc. * Corrected egg liquid densities/text error * Stopped text export from listing zero population animals * Fixed some issues with red reactions and other jobs not being listed in the workshops * Allowed object melting and yarn rope jobs from manager * Made it select the active zone properly when you enter activity zone mode * Made zooming to units go to the proper unit when multiple units are in the same tile * Cleaned up some pronoun trouble in personality descriptions * Properly initialized banditry information (can cut down on some inappropriate dwarf/elf banditry) * Deer antlers * Sheep text lines up with there shearability now * Fixed some creature description text and other small raw tweaks (see file_changes.txt) * See file_changes.txt for new raw tags
New stuff
* Sponsored animals included: panda and capybara, along with related buddies * Added world-wide mineral availability parameter
Seite „Download“. In: Bay 12 Games: Dwarf Fortress. Bearbeitungsstand: 6. März 2011. URL: http://www.bay12games.com/dwarves/index.html (Abgerufen: 6. März 2011, 11:11 UTC)