v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
v0.31:Release information/0.31.14
Jump to navigation
Jump to search
Release notes | ||||
---|---|---|---|---|
(full version history) | ||||
|
||||
* Broke save-compatibility | ||||
List | ||||
Major bug fixes
- fixed problems with immigrants having strange unit types and erroneous announcements about terrifying forts
- allowed raw adamantine to be diggable now by adding a new tag to slade for the time being. There is a side effect -- slade in old saves will be diggable. Add [UNDIGGABLE] to slade in the save's raws in inorganic_stone_mineral.txt in your save to fix that. If you choose to dig through the slade, please don't report any associated bugs. The game likely won't be able to deal with it properly.
Other bug fixes/tweaks
- fixed plant text in food preferences and stopped generated forgotten beasts etc. from being chosen
New stuff
- added site cap option to world gen parameters
- added beast cap options to world gen parameters
- added a few options to "create world now"