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Make your own weapons
This article was migrated from DF2014:Make your own weapons and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Making your own weapons on embark can save embark points and kick-start your metal industry. It can also serve as a minimalist embark and add an early-game challenge for advanced players. Just keep in mind, that you'll need time to forge your axes and picks, potentially leaving your wood cutter and miner standing around waiting. Also, you'll probably have other concerns during your first year; choose wisely.
Nevertheless, making your own weapons is quite easy. Currently a wooden training axe created at a carpenter's workshop is capable of felling trees, which is by far the least expensive option for your fortress's early woodcutting (requiring no embark supplies). Picks are slightly more complicated, requiring metal, an anvil, and fuel.
The embark savings can be quite considerable, allowing you to concentrate points on other skills or supplies, or even an early steel-equipped military.
Crude copper supplies
The basic item selection in "Prepare for the journey carefully" comes with two copper picks (at 44 points each), two copper battle axes (68 points each), and an iron anvil. Since copper ore costs 6 points a piece, and bituminous coal costs 3 points each, you can carry the supplies for FOUR copper items for less than a third of the cost of ONE copper battle axe:
- 1 copper ore (any type): 6 points
- 1 wood (for charcoal to smelt the coal): 3 points
- 1 bituminous coal (for 9 fuel): 3 points
- 2 stone: 6 points
- Total: 18 points
Build a wood furnace, make a bar of charcoal, then disassemble the furnace. Build a smelter and process your bituminous coal to fuel. Smelt the copper ore into 4 copper bars. Build a forge and start creating copper equipment.
NOTE: If your embark has trees you can skip bringing any fuel. Deconstruct your wagon to yield 3 logs, build a carpenter's workshop, create a wooden training axe, and cut wood and process to charcoal as necessary for fuel. This process takes a little longer, but saves a few points.
NOTE: Ash counts as a "fire-safe bar", and can be used to construct buildings in place of the stone if you prefer.
Better bronze supplies
For a minimal increase in costs you can upgrade to bronze equipment. An additional 6 points will provide up to EIGHT bronze items:
- 1 copper ore (any type): 6 points
- 1 cassiterite: 6 points
- 1 wood (for charcoal to smelt the coal): 3 points
- 1 bituminous coal (for 9 fuel): 3 points
- 2 stone: 6 points
- Total: 24 points
Build a wood furnace, make a bar of charcoal, then disassemble the furnace. Build a smelter and process your bituminous coal to fuel. Smelt the ores into 8 bronze bars. Build a forge and start creating bronze equipment.
Superior steel supplies
Unfortunately, iron ores will cost you 24 points each, and steel-making requires an equal investment in flux stone, so if you're hoping to go directly for steel equipment you'll need:
- 1 iron ore (any type): 24 points
- 4 flux (any type): 24 points
- 1 wood (for charcoal to smelt the coal): 3 points
- 2 bituminous coal (for 17 fuel): 6 points
- 2 stone: 6 points
- Total: 63 points
Build a wood furnace, make a bar of charcoal, then disassemble the furnace. Build a smelter and process your bituminous coal to fuel. Smelt the iron ore into 4 iron bars. Smelt two iron bars into pig iron. Smelt the pig iron into steel. Build a forge and start creating steel equipment.
Minimalist challenge
For the hardcore survivalist dwarves only.
Start out with only
And figure it out from there. Real dwarves (or real DF players) won't need to peek.
Step-by-step | |
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... and proceed as normal. (this procedure can be shortened considerably if you are willing to cut down trees with a training axe) |