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Tool token
Revision as of 18:24, 29 October 2014 by Zarathustra30 (talk | contribs) (Added WOOD_MAT and FURNITURE from 0.34.08. Also needs INVERTED_TILE, but am unsure of exact behavior)
This article was migrated from DF2014:Tool token and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Token | Arguments | Description |
---|---|---|
NAME |
|
Name of the tool. Required. |
HARD_MAT | Permits the tool to be made from any "hard" material, such as stone. | |
METAL_MAT | Permits the tool to be made from any metal. | |
METAL_WEAPON_MAT | Permits the tool to be made from any weapons-grade metal. | |
WOOD_MAT | Permits the tool to be made from any wood. | |
UNIMPROVABLE | Prevents the tool from being improved. Used on honeycombs. | |
VALUE |
|
Defines the item value of the tool. Required. |
TILE |
|
Defines the tile used to represent the tool. Required. |
TOOL_USE |
|
Defines the task performed using the tool. |
FURNITURE | Allows item to be stored in a furniture stockpile. | |
ADJECTIVE |
|
Adjective preceding the material name (e.g. "large copper dagger") |
SIZE / WEIGHT |
|
Volume of tool in mL or cubic centimeters. Required. |
CONTAINER_CAPACITY |
|
How much the item can contain. Defaults to 0. |
SHOOT_FORCE |
|
Required for weapons. |
SHOOT_MAXVEL |
|
Required for weapons. |
SKILL |
|
The skill to determine effectiveness in melee with this tool. Required for weapons. |
RANGED |
|
Makes this tool a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat. |
TWO_HANDED |
|
Creatures under this size (in cm^3) must use the tool two-handed. Required for weapons. |
MINIMUM_SIZE |
|
Minimum body size (in cm^3) to use the tool at all (multigrasp required until TWO_HANDED value) Required for weapons. |
MATERIAL_SIZE |
|
Number of bar units needed for forging, as well as the amount gained from melting. Required for weapons. |
ATTACK |
|
You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. Required for weapons. |
Valid tool uses (and the default tools used for these tasks) are as follows:
ID | Token | Usage |
---|---|---|
0 | LIQUID_COOKING | cauldron |
1 | LIQUID_SCOOP | ladle |
2 | GRIND_POWDER_RECEPTACLE | mortar |
3 | GRIND_POWDER_GRINDER | pestle |
4 | MEAT_CARVING | carving knife |
5 | MEAT_BONING | boning knife |
6 | MEAT_SLICING | slicing knife |
7 | MEAT_CLEAVING | meat cleaver |
8 | HOLD_MEAT_FOR_CARVING | carving fork |
9 | MEAL_CONTAINER | bowl |
10 | NEST_BOX | nest box |
11 | LIQUID_CONTAINER | jug |
12 | FOOD_STORAGE | large pot |
13 | HIVE | hive |
14 | SMALL_OBJECT_STORAGE | pouch |
15 | TRACK_CART | minecart |
16 | HEAVY_OBJECT_HAULING | wheelbarrow |