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War
This article was migrated from DF2014:War and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
War is a state of conflict between two civilizations. During Dwarf Fortress mode, it's a bottomless pit of fun.
World Gen
War is common during world gen; civilizations will attack each other's settlements, occasionally destroying a site or taking it over.
Dwarf Fortress Mode
In dwarf fortress mode, war will cause sieges to arrive and bring you fun and presents. The hostile nation may attack very occasionally or every year, so be well prepared. Civilizations whom you are at war with may occasionally send a diplomat to try and end the war; you will have the option to agree to the peace treaty, or dismiss the diplomat and continue the war. You can see if you are at war with a civilization on the civilization screen. Wars may also begin without the player's knowledge or intervention.
Additionally, if your parent civilization is at war or has recently been at war, migrants to your fortress are more likely to have experience in general military skills and a random weapon skill[Verify].
At Embark
When embarking, one can check to see which races their civ is at war with. Different civs may be at war with different races. Goblins are considered to be in a constant minor conflict with everyone else, instead of a real war; an open war with them may still break out however.
Causes of War
The following events will make a civilization unhappy, eventually leading to war:
- The death of a diplomat while visiting your fortress (regardless of the cause of death).
- Failing to keep to the harvesting limit the elves set, if any.
- Seizing caravan goods.
- Annoying traders (such as offering the
hippieselves wood products repeatedly). - The death of traders.
- May be declared "off-screen" during gameplay.