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Wood cutter
Association | ||
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Profession | Woodworker | |
Job Title | Woodcutter | |
Labor | Wood Cutting | |
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Workshop | ||
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v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Wood Cutter is a skill that allows a dwarf to chop down trees with an axe, turning them into wood logs. As wood is an essential resource, this is an important skill. As with other skills, it's developed with practice. Higher levels of the skill make felling trees quicker.
A dwarf must have the Wood Cutting labor enabled in order to chop down trees. It's a subset of "woodworking", together with carpentry and crossbow-making. This labor is also mutually exclusive with mining, probably because like mining it requires a tool to be equipped.
If you embark using the "Play Now!" option, one of the seven settlers will be a Novice Wood Cutter with the appropriate labor enabled.
Cutting down trees
Trees need to be designated to be cut down. Specifically, designating any of the trunk tiles of a tree will do.
- Press designate to bring up the Designations Menu.
- Select the "Chop Down Trees" action (press t).
- If you open the menu when the center of the screen is above ground, this option will be already selected.
- Move the cursor to the starting point, then press enter. You should see a green flashing cross symbol indicating that it's in Selection Mode.
- Move the cursor to another point to define the opposite corners of a rectangle, press enter again. The trunk tiles of the trees that were in the rectangle should be highlighted, indicating that they will be chopped down.
- Tiles can also be designated by using the mouse and left-clicking.
After the trees are designated, any idle dwarf with the Wood Cutting labor enabled and an axe equipped will start chopping them down. As with other tasks, the most recently designated target is processed first.
Trees can be cut from any point, not only from ground level, but in all cases, after the dwarf is done cutting, the tree transforms into a pile of logs that fall to the ground in a direction opposite from where the cutter was standing. The logs are treated as actual falling objects - they can splash in water, raising mist, or hurt any creatures they land on,[Verify] so make sure that the drop area is clear of any pets.
Axes
A dwarf needs to have an equipped axe to chop down trees. If a dwarf has the Wood Cutting labor enabled but doesn't have an axe, they will pick up any available one from a stockpile. Thankfully, any immigrant that arrives with the wood cutting labor enabled will be carrying an axe.
There are no special axes for woodcutting; the dwarfs use battle axes. Unlike axes in combat though, the quality or material of an axe appears to have no effect on any aspect of wood cutting - a no-quality copper axe is the same as a masterwork steel or adamantine axe, or even an wooden training axe.
Unfortunately, it is not currently possible to assign woodcutters the same axe to use in the military as to use in civilian labour.Bug:1451
Tips
- As felling trees is usually done away from your fortress, it is an inherently dangerous activity in hostile areas, and care must be taken to ensure that the woodcutters are not killed by hostile creatures or ambushed.
- Wood production can be sped up if the woodcutters have the wood hauling labor disabled, so they can focus on cutting more trees instead of hauling the logs from the last one to the nearest wood stockpile.
- Any creature near a falling tree, other than the feller, is in danger. Care must be taken to ensure that the woodcutters do not kill other friendly creatures.
- A single fully-grown tree can provide well over ten logs, making a wood-powered metal industry easy to maintain.
Trivia
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
In order to relieve the brainless monotony (aka Dwarven bliss) experienced by Wood Cutters, the diminutive log choppers often engage in competitive singing whilst whacking away at their arboreal nemeses, such that raucous renditions of the perpetually popular tune "I am a lumberjack and I'm OK" can be heard echoing throughout the timbered valleys found near their fortresses at ever increasing levels of volume. The overall loudness of the rendition is apparently the most critical value used to determine the winner. Unfortunately, this singing is fairly detrimental to overall harvesting productivity, as by the time most singers lay in to the third verse of the song, they have either convulsed into blithering (and debilitating) laughter, or they have run off to taunt the elves with their massive tooth picks whilst wearing their best cross dressing outfits (see further). Sadly, Wood cutters often fall victim to raiding Goblins, as their cacophonous signing leads the Goblins straight to them just as they are in a state of vocal euphoria, and are thus easy prey for the grimy gobbos. That said, there have been instances when their singing has soothed the savagery of nearby beasts, but reports of this are scarce as most Dwarves are unwilling to admit their feat, for fear that it might be seen as undwarflike (aka cowardly). Some Dwarves have been known to carry on their person very large toothpicks, with which they clean their rather massive molars. These toothpicks are crafted by the woodcutters (in their off hours), sometimes using an entire tree to manufacture a single pick. Wood cutters take significant pride in the size of their toothpicks, which, in a pinch, can often double for poles used in pole vaulting contests,(another popular Dwarven pass-time, an event usually called the 'Pole-Toss'). Thus the origin of the phrase's "Go toss your pole" and "Is that a lumberjack's toothpick in your pocket or are you just happy to see me?" are explained.