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DF2014 Talk:Werebeast

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Bite Mechanics

Has anyone figured out the exact details of when a werebite infects someone? I recently had a mechanic bitten and shaken horribly before a friendly lumberjack disemboweled the werewombat assailant. The shaking inflicted massive injuries, but the bite itself only bruised the skin before grasping. The mechanic did not turn, and (barely) managed to survive the recovery process. Can anyone confirm a case in which a werebite both:

1) Failed to break the skin, and

2) Succeeded in infecting the victim?

It'd be VERY nice to know if your dwarves are going to go postal in a month immediately after the battle, rather than AFTER putting them through surgery and carrying out lengthy quarantine procedures.

adv mod times and durations

It's difficult to be precise, but the full phase appears to last 1.75 days. On 25th Granite it begins immediately at midnight and continues to sunset of the 26th. On 13th Limestone it appears to start around 03:00 and end around 21:00 the 14th. Uzu Bash (talk) 05:49, 20 July 2017 (UTC)

  • Sandstone 10 at sunset until Sandstone 12, ~3 hrs before sunset. Uzu Bash (talk) 04:11, 29 July 2017 (UTC)
  • Timber 8, 3hrs to sunset until noon of Timber 10. Uzu Bash (talk) 09:37, 10 August 2017 (UTC)

Beastform GENERATED traits

These are just the ones generated for all forms, omitting attribute ranges and personality trait changes.

  • NIGHT_CREATURE_HUNTER CAN_LEARN/SPEAK NO_GENDER BONECARN CRAZED
  • NATURAL_SKILL:WRESTLING/BITE/GRASP_STRIKE/STANCE_STRIKE/MELEE_COMBAT/DODGING/SITUATIONAL_AWARENESS: 6 (min Talented)
  • NATURAL_SKILL:SNEAK:20 (min Legendary+5)
  • NO_DRINK/EAT/SLEEP
  • LARGE_PREDATOR/EVIL/SUPERNATURAL/FANCIFUL AMPHIBIOUS
  • PETVALUE:2000 (seems kind of cheap)
  • GRASSTRAMPLE:20
  • BUILDINGDESTROYER:2
  • ALL_ACTIVE SWIMS_INNATE TRAPAVOID
  • NOPAIN/NOSTUN/NONAUSEA/NOFEAR/NOEXERT/NO_DIZZINESS/NO_FEVERS
  • MATERIAL_FORCE_MULTIPLIER:INORGANIC:(the material beastform is vulnerable to):10:1 (10x damage)
  • GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2 (all other damage halved)
  • SPHERE:ANIMALS/CHAOS/MOON/NIGHT
  • CANOPENDOORS/EQUIPS HAS_NERVES NOBREATHE
  • ATTACK:PUNCH/KICK/(beast specific attacks) -- all ATTACK_PRIORITY:SECOND
  • ATTACK:BITE -- ATTACK_PRIORITY:MAIN

I'm not sure whether they all have the same gaits, but quadruped forms appear to have crawl and climb gaits only slightly slower than walk gaits.