v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Missing features
This page lists the missing features of DF version 50, which were present in 0.47. Some of those don't have an alternative yet and are not implemented, which is what this list is about.
Absent features
The list is a work in progress as many discussions are scattered between multiple platforms and new issues are being discovered daily.
- Locations can't be disbanded once they have been created.
- Workshops can't be restricted to a certain skill level.
- Labor priorities are not available (aside from prioritizing certain tiles when mining or smoothing).
- Mass designation of buildings to mark them as to be removed
- Mass removal of building construction tiles
- Logs aren't accessible after closing them. There is no combat log available when clicking a creature.
- No medical screen with an overview, keeping track of medical needs is severely more difficult
- Specific mechanisms aren't selectable when linking levers to objects, you need to forbid every other mechanism through the stock screen to have the autoselect choose the one you want.