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40d:Insanity
Revision as of 12:59, 26 November 2007 by Coelocanth (talk | contribs) (New page: Certain events/conditions can drive a dwarf insane. * Entering a strange mood but failing to complete a legendary artifact. * A diplomat who is trapped inside the fortress for a lo...)
Certain events/conditions can drive a dwarf insane.
- Entering a strange mood but failing to complete a legendary artifact.
- A diplomat who is trapped inside the fortress for a long time.
- Being very unhappy for a long time.
There are three types of insanity:
- Stark, raving mad
The afflicted dwarf will drop all their items and stand around babbling until they die of hunger or thirst.
- Melancholy
The afflicted dwarf refuses to eat or drink, and will eventually starve to death.
- Berserk
The afflicted dwarf attacks randomly, this can be dangerous if it happens to an experienced dwarf; war dogs will quickly pull down an unskilled dwarf though.
Insanity always ends in the death of the afflicted dwarf, which will upset their friends and family. This can lead to a vicious circle of depression and tantrums.