v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
40d:Noble
Nobles are dwarves that have special duties in addition to or instead of the duties of normal dwarves. Some nobles also have various privileges that normal dwarves do not, and will demand certain accommodations, like a better office.
Settings specific to each noble can be set on the Nobles & Administrators Screen, accessible via the n key.
Appointments
These are nobles you can appoint through the Nobles & Administrators Screen.
- Expedition leader: Listens to the complaints of other dwarves to make them happier. Uses social skills. Is the noble who meets with outpost liaisons. It does not seem possible to reassign this post – at least while the original holder of the title remains alive. Your initial expedition leader is chosen based on managerial skills. You will find that your broker is often 'volunteered' for this job by the other dwarves.
Note that if there is no obvious candidate for Expedition Leader, it is chosen randomly. Additionally, if your Expedition Leader is slain and you do not choose a new one, a random dwarf will be volunteered for the job after about half a season.
- Outpost broker: Utilizes the appraiser skill and social skills. Is usually the person you send to the depot to do your trading. Lets you see the imported/exported wealth of your fortress.
- Upgrades to Hamlet broker after 20 dwarfs.[Verify]
- Upgrades to Village broker after 50 dwarfs.[Verify]
- Upgrades to Town broker after 80 dwarfs.[Verify]
- Upgrades to City broker after 110 dwarfs.[Verify]
- Upgrades to Metropolis broker after 140 dwarfs.[Verify]
- Outpost manager: Utilizes the organizer skill. Allows the use of item build queues through the jobs -> manager screen. Will need an office to do this (validating work orders) once your fortress has twenty dwarves.
- Upgrades to Hamlet manager after 20 dwarfs.[Verify]
- Upgrades to Village manager after 50 dwarfs.[Verify]
- Upgrades to Town manager after 80 dwarfs.[Verify]
- Upgrades to City manager after 110 dwarfs.[Verify]
- Upgrades to Metropolis manager after 140 dwarfs.[Verify]
- Bookkeeper: Utilizes the record keeper skill. Lets you see the stocks of your fortress. Needs to do occasional jobs in an office of their own if you want precise stock keeping: otherwise, stock numbers will only be precise to one significant figure (e.g., 7163 -> 7000, 7823 -> 8000).
- Upgrades to treasurer at 100,000 fortress wealth.
- Further upgrades to grand treasurer at 200,000 fortress wealth.
- Further upgrades to hoardmaster at 300,000 fortress wealth.
- Sheriff: You may choose a dwarf to become the Sheriff after your fortress reaches a population of 20.
- Captain of the guard: Promoted from the sheriff once you reach 50 dwarves, along with the mayor. Activates fortress guard.
There is substantial overlap between the expedition leader and the outpost broker's skills, so you may wish to assign them as the same person if you have time for one dwarf to both meet with traders and meet with the outpost liaison.
Immigrant Nobles
These nobles appear in immigration waves and cannot be appointed by the player.
- Dungeon master: Trains and cares for animals and performs miscellaneous metalsmithing tasks.
- Philosopher: Has no labor options turned on, but has no requirements and makes no mandates.
- Baron(ess): Activates dwarven economy. [Verify]
- Upgrades to Count(ess) at 125. [Verify]
- Upgrade to Duke/Duchess at 140. [Verify]
- Baron(ess) Consort: Arrives with the Baron(ess).
- Upgrades to Count(ess) Consort at 125. [Verify]
- Upgrade to Duke Consort at 140. [Verify]
- King: Little is known about the king at this point.
- Hammerer: He will enforce the law with his mighty hammer.
- Tax collector