v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
40d:Assign animal
Jump to navigation
Jump to search
You can assign a war dog or hunting dog to help a dwarf out with fighting or hunting, respectively.
Assigning animals
To assign a dog view a dwarf and check his preferences. Then select "Work Dogs", e. From this menu you can assign any dogs that are available. From that point on they will follow the dwarf and cannot be unassigned.
Training animals
Training animals is done at the kennels
Guard animals
You can also restrain (or cage) animals to act as guards and unchain them when an enemy is spotted nearby, allowing them to attack.
Once the restraint (or cage) is built select the restraint (or cage) using the "Set Building Tasks/Prefs" menu, q, and assign the animal to it. A dwarf will haul the animal to the restraint (or cage) and lock it in. Use the q menu again to release the animal.
- Animals in cages require a dwarf to unlock them, (and so do animals in restraints [Verify]).
- Aniamls in restraints can move to the 8 squares surronding the restraint, animals in cages cannot move.
- Animals can detect ambushing creatures and thieves.