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40d:Metalsmith's forge
The metalsmith's forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, armors, furniture, coins, ammunition for siege equipment, trap components, and other finished goods. To build a forge, you must have an anvil which you start with by default, using 1000 starting points. If you don't bring an anvil, then you can trade with dwarven and human caravans who often carry Iron anvils at a cost of 1000☼, and Steel anvils at a cost of 5000☼.
Workshop Skills
The metalsmith's forge supports multiple skills, so dwarves will need the correct skill for the item you want them to create. The skills available are Weaponsmithing for weapons, Armoring for armor, Blacksmithing for ???, Metalcrafting for ??? and Crossbow Making for crossbows.
- TODO: I can't confirm that this does anything, as my metalsmith with all these skills won't make my copper crossbow --Markavian.
- I can confirm that crossbowmaking is the only skill required to make crossbows in this workshop. I had a crossbowmaker make a bee-line for the shop the moment I assigned the work order. His only other skill activated was carpentry and woodcutting.--Chthon 11:56, 7 November 2007 (EST)
- TODO: Provide example or grouping inplace of ??? for Blacksmith and Metalcrafting
Finished goods
Rooms | |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
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