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  • * Dozens of new minerals have been added, each having different colors, weights, and values * Over a hundred new types of [[gem]]s have also been added, giving your dwarves a much wider va
    9 KB (1,408 words) - 17:49, 15 February 2023
  • ...to use comfortably and without reservation. This mod doesn't add anything new. It doesn't do anything controversial. It's just like vanilla DF, but a lit ...e your civilization in the ways of technology and spirituality. Rife with new features to discover and a huge amount of hidden content, LFR is rewarding
    6 KB (890 words) - 12:19, 8 July 2014
  • ...affect how powerful and hostile local wildlife will be, and some forms of plants are available only in specific types of surroundings. ...ed item or skill. When viewing items, hit {{k|n}} to go to a menu for any "new" items, that are not currently listed, including any you removed by reducin
    33 KB (5,542 words) - 03:21, 20 December 2022
  • ...ue jobs which need to be repeated anyway, like "Prepare Raw Fish" or "Mill Plants", or jobs for which there is no workshop, like "Make Wooden Bow" or "Make S ...lavish meals. As long as your growers provide a steady supply of millable plants and your cook can empty out bags quick enough, the milling jobs will contin
    23 KB (3,688 words) - 22:41, 8 April 2014
  • ...signs and commas. The brown line is where I've ordered the miners to dig a new, explatory passage which I hope will find some minerals, gems or such. We'l ...s a [[farmer]]. He can plant [[seed]]s at the farm and [[brew]] the mature plants into [[alcohol]] or [[cook]] them into [[food]].
    19 KB (3,416 words) - 20:21, 23 June 2017
  • ...s because these items are reusable; your dwarves will not need to create a new bag each time they want to mill some flour. In some cases, a workshop may f : Tier 1 workshops use Tier 0 materials (animals, ore, wood, plants, bone, etc.).
    18 KB (2,665 words) - 04:08, 20 December 2022
  • ...s because these items are reusable; your dwarves will not need to create a new bag each time they want to mill some flour. In some cases, a workshop may f Tier 1 workshops use Tier 0 materials (animals, ore, wood, plants, bone, etc.).
    18 KB (2,659 words) - 13:08, 7 July 2018
  • ...dispoable setup so your would-be archologists to dig up and exploit their new home. The more Fun you leave behind, the harder it will be for your second ...farm with the ceiling channeled out from above. This lets you grow outdoor plants without venturing above ground. For maximum style, build the greenhouse abo
    100 KB (16,394 words) - 09:01, 21 May 2024
  • ...ue jobs which need to be repeated anyway, like "Prepare Raw Fish" or "Mill Plants", or jobs for which there is no workshop, like "Make Wooden Bow" or "Make S ...lavish meals. As long as your growers provide a steady supply of millable plants and your cook can empty out bags quick enough, the milling jobs will contin
    30 KB (5,046 words) - 20:09, 23 June 2017
  • ...0.31.21, without compiling the SVN development version (or downloading the new non SVN version), by downloading the updated [http://stonesense.googlecode. ...ke not being able to build magma buildings or a tower-cap farm, losing all plants/trees on the map, and a lot more). '''Using Reveal has been known to corru
    21 KB (3,304 words) - 10:58, 22 July 2013
  • ...duced [[XML dump|XML]] export in [[legends mode]], аdded graphics for many plants and child/baby creatures. ...[[Mouse control|mouse support]], a new user [[interface]], tutorials, and new [[soundtrack|music]] and sound effects. A number of features from v0.47 wer
    25 KB (3,081 words) - 06:45, 21 May 2024
  • When starting a new fortress, the game allows you to choose almost any regions on the world map * <span style="background-color:black;color:Red;font-family:Courier New">&nbsp;None&nbsp;</span>
    9 KB (1,391 words) - 01:33, 30 June 2012
  • ...fortress larger than an outpost fed and boozed up in the long run. Several plants are also important for turning into thread, cloth, and parchment, and an ex *[[Food]] industry: Cooking of items such as meat, eggs, flour, and plants to make meals for hungry dwarves. Although dwarves can eat many food items
    11 KB (1,764 words) - 04:39, 3 March 2024
  • ...t rely on plants [[plant gathering|gathered]] on your map or [[seed]]s and plants brought in by human and elven [[caravan]]s. They do have the advantage of g ...but you shouldn't rely on it for wealth. One can also gather the necessary plants from above ground, but this has a low overall yield, depends heavily on whe
    16 KB (2,557 words) - 23:07, 8 April 2014
  • ...[[Dwarf|dwarves]] to [[grower|grow]]. They are one of the fastest growing plants and can be [[cooking|cooked]], [[brewing|brewed]] into dwarven wine, and ev ...then be transferred to a seed [[bag]], then planted and used to grow more. New players should definitely [[Farming|farm]] this crop because it grows relat
    2 KB (322 words) - 03:49, 20 December 2022
  • ...cap, and have burgundy-colored spores. They are one of the fastest growing plants and can be [[cooking|cooked]], [[brewing|brewed]] into dwarven wine, and ev ...then be transferred to a seed [[bag]], then planted and used to grow more. New players should definitely [[Farming|farm]] this crop because it grows relat
    2 KB (357 words) - 01:44, 28 April 2024
  • ...[[plump helmet]]s grow faster than other crops, and as long as the mature plants are harvested promptly, it is not hard to grow multiple crops of either pla ! Average Plants Harvested Per Tile Per Year
    4 KB (597 words) - 19:47, 30 June 2015
  • | ANIMALS || NATURE || FISH || PLANTS || || it growls, buzzes, clicks and generally makes a varied racket ...RAINBOWS, SUN || DARKNESS, TWILIGHT || it returns surrounding light with a new vibrance and intensity
    15 KB (2,109 words) - 03:59, 20 December 2022
  • ...olonies. Building [[dirt road]]s over existing colonies frees up space for new ones to generate. ...ext|Install Colony In Hive|3:0}} – when a beekeeper installs a colony to a new hive.
    13 KB (2,169 words) - 03:09, 20 December 2022
  • ...olonies. Building [[dirt road]]s over existing colonies frees up space for new ones to generate. ...ext|Install Colony In Hive|3:0}} – when a beekeeper installs a colony to a new hive.
    13 KB (2,091 words) - 22:02, 14 March 2024

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