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  • After the bodies start falling, and sometimes even before, citizens will run like madmen right into the middle ...iately forbid ({{K|d}} - {{K|b}} - {{K|f}}) all objects they were carrying and their corpse - including all parts thereof - possibly to be [[reclaim]]ed l
    8 KB (1,414 words) - 00:07, 23 December 2013
  • ...ves. Some nobles also have various privileges that normal dwarves do not, and will demand certain accommodations, like a [[Room#Room_quality|better offic ...perience|Novice]] level in [[appraisal]] is usually selected for this job, and additional, similar skills almost ensure it 100%.
    9 KB (1,256 words) - 15:49, 24 September 2012
  • ...gle-player game, the user alone can decide what liberties to take and what options to shun. Among DF players there is much discussion what actually should be A [[drawbridge]], when rapidly triggered on and off, can be used to obliterate any creature or item beneath it. In this ver
    6 KB (959 words) - 20:08, 19 October 2023
  • :''"The dungeon master ponders fell beasts and treasure."'' ...an be replaced by the player. S/he arrives as an [[Immigration|immigrant]] and is not elected. The dungeon master arrives in a fortress' first immigrant w
    3 KB (489 words) - 14:42, 21 March 2022
  • :''"The dungeon master ponders fell beasts and treasure."'' ...first immigrant wave after minting at least 25,000 [[coin]]s (50 batches) and discovering the [[chasm]].
    3 KB (521 words) - 16:24, 4 September 2021
  • ...[Millstone]]). Getting a proper work flow is very important to the success and [[wealth]] of your fortress. Just as you want your [[loom]]s close to your [[clothier's shop]]s, and you want your [[tanner's shop]] next to your [[butcher's shop]], you will w
    15 KB (2,151 words) - 01:40, 26 June 2014
  • ...[[Millstone]]). Getting a proper workflow is very important to the success and [[wealth]] of your fortress. Just as you want your [[loom]]s close to your [[clothier's shop]]s, and your [[tanner's shop]] next to your [[butcher's shop]], you will want logic
    15 KB (2,143 words) - 04:08, 20 December 2022
  • ...[[Millstone]]). Getting a proper workflow is very important to the success and [[wealth]] of your fortress. Just as you want your [[loom]]s close to your [[clothier's shop]]s, and your [[tanner's shop]] next to your [[butcher's shop]], you will want logic
    15 KB (2,082 words) - 14:49, 29 October 2023
  • ...Dwarf Fortress you can really do anything you like. It is a huge, complex, and totally open-ended game. But in order to do anything, first you need a sust ...need to refer to the [[Dwarf fortress mode|Fortress Mode Reference Guide]] and the rest of the wiki while reading this. For something more detailed see th
    54 KB (9,560 words) - 12:51, 18 May 2013
  • ...enture Mode''' before. It assumes that you have already installed the game and can navigate the menus on your own, but no significant knowledge of how to ...ill return to the main menu; then choose {{DFtext|Start Playing|7:1}} and {{DFtext|Adventurer|7:1}}
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ...enture Mode''' before. It assumes that you have already installed the game and can navigate the menus on your own, but no significant knowledge of how to ...ill return to the main menu; then choose {{DFtext|Start Playing|7:1}} and {{DFtext|Adventurer|7:1}}
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...raps, mechanical systems and other automation for defending your fortress, and also on unusual uses of simple mechanic's [[trap]]s.'' * See the [[Defense guide]] for a general overview of threats and considerations for fortress defense.
    24 KB (4,016 words) - 02:01, 7 January 2023
  • ...gle-player game, the user alone can decide what liberties to take and what options to shun. Among DF players there is much discussion about what actually shou ...completed. Simply by queuing lots of jobs ({{key|j}} {{key|m}} {{key|q}}) (and providing a meager office), the manager will quickly level to [[legendary]]
    20 KB (3,391 words) - 15:50, 6 August 2021
  • ...[[crutch]]es, [[Gypsum plaster|plaster powder]] (for casts), [[bucket]]s, and [[soap]] for medical use. These will be stored within the hospital's contai ...nostician|diagnosis]], [[surgeon|surgery]], [[bone doctor|setting bones]], and [[suturer|suturing]]. All doctors in the fortress operate under the instruc
    19 KB (3,043 words) - 03:33, 20 December 2022
  • ...am can save you a great deal of time when dumping, rewalling, designating, and so forth. *{{k|Ctrl}}+{{k|r}} = record (and finish recording)
    18 KB (3,003 words) - 03:40, 20 December 2022
  • ...am can save you a great deal of time when dumping, rewalling, designating, and so forth. *{{k|Ctrl}}+{{k|r}} = record (and finish recording)
    17 KB (2,986 words) - 14:45, 9 August 2018
  • ...am can save you a great deal of time when dumping, rewalling, designating, and so forth. In game settings you could toggle "Keyboard cursor enabled" to ye '''Remember that many of the features and techniques listed on this page have yet to be tested in v50 versions.'''
    17 KB (2,830 words) - 03:27, 18 October 2023
  • ...tone types]], [[ore]]s and [[gem]]s, or simply to create the basic tunnels and [[room]]s in your fort. Mining refers to either the [[skill]] that performs ...while preserving both the ceiling (which is the floor of the level above) and the floor.
    11 KB (1,892 words) - 18:41, 15 March 2024
  • ...sing their [[crossbow]]. The skill is also used by enemy [[thief|thieves]] and [[ambush]]ers raiding your fortress or when you return the favor [[raid]]in ...ically, ambushers will wear green clothes with brown underclothing, gloves and shoes.
    9 KB (1,537 words) - 04:18, 14 May 2024
  • ...sing their [[crossbow]]. The skill is also used by enemy [[thief|thieves]] and [[ambush]]ers raiding your fortress or when you return the favor [[raid]]in ...with a crossbow will increase their [[Crossbowman|marksdwarf]], ambusher, and [[archery]] [[skill]]s.
    9 KB (1,477 words) - 02:52, 20 December 2022

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