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  • '''Capuchins''' are small, [[Thief|thieving]] [[creature]]s that can be found in [[tropical]] [[forest]]s and
    1 KB (220 words) - 13:54, 4 June 2023
  • ...ps of 5-10 individuals and share their animal counterparts' penchant for [[Thief|thievery]], running off with any [[Steals food|food]] or [[Steals items|ite
    928 bytes (133 words) - 23:13, 24 April 2024
  • | THIEF ||
    49 KB (6,590 words) - 19:53, 31 May 2024
  • ...'''observer''' [[skill]] represents the ability of a [[dwarf]] to spot a [[thief|stealth]] unit. The higher the skill the bigger the distance. The skill is
    658 bytes (97 words) - 17:14, 8 December 2011
  • ...but honey badgers possess the distinction of being [[Steals food|food]] [[Thief|thieves]]. As such, make sure to keep them out of your [[stockpile]]s. They
    2 KB (358 words) - 03:34, 20 December 2022
  • | Was [[Justice|jailed]] or [[thief|snatched]], and was released recently
    23 KB (3,607 words) - 04:02, 20 December 2022
  • ...h animals on the job, this setup will reveal all [[ambush]]es and many a [[thief]]. Note that since this eats 2 tiles of 3 [[Observer|maximum detection rang
    7 KB (1,177 words) - 15:37, 20 May 2017
  • ...ms. This will also occur in history generation, and thieves will have the "thief" profession. Items stolen in history gen will be scattered around that crea
    43 KB (6,645 words) - 01:27, 20 February 2024
  • ...tures. Like the normal honey badgers, they are also [[Steals food|food]] [[Thief|thieves]]. In terms of size, they are a little over half the weight of the
    1 KB (225 words) - 03:34, 20 December 2022
  • ...creatures escaping confinement while pitting. In previous versions, only "thief" type creatures, flyers, or large creatures like titans would escape using
    29 KB (4,895 words) - 21:50, 14 March 2024
  • ...n-dwarves will show professions that are not available to dwarves, like "[[Thief]]", or non-dwarf [[soldier]]s with non-dwarf [[weapon]]s, like a [[pikeman]
    14 KB (2,108 words) - 21:00, 11 June 2024
  • ...], both wild and tame, and most [[invader]]s will all be unable to pass ([[Thief|thieves]] can pick the locks of forbidden doors and pass them that way.)
    3 KB (481 words) - 23:11, 18 February 2012
  • ...n groups of 1-5 individuals and share their animal cousins' penchant for [[Thief|thievery]], running off with any [[Steals items|items]] or [[Steals food|fo
    1 KB (162 words) - 06:21, 25 April 2024
  • #REDIRECT [[Thief]]
    19 bytes (2 words) - 03:58, 20 December 2022
  • * allowed adv mode player thief to travel after site is offloaded
    6 KB (880 words) - 15:01, 12 March 2014
  • ...]] and can double as an [[security design|early warning system]] against [[thief|thieves and snatchers]].
    3 KB (419 words) - 03:55, 20 December 2022
  • ...n-dwarves will show professions that are not available to dwarves, like "[[Thief]]", or non-dwarf [[soldier]]s with non-dwarf [[weapon]]s, like a [[pikeman]
    13 KB (1,883 words) - 16:32, 26 July 2021
  • * fixed incorrect thief ambush message
    3 KB (493 words) - 15:05, 12 March 2014
  • ...defense for your possessions from any [[rhesus macaque]]s or [[kobold]] [[thief|thieves]] before you finish securing your valuables. If you deconstruct you
    5 KB (794 words) - 17:08, 7 September 2023
  • #REDIRECT [[40d:Thief]]
    23 bytes (3 words) - 16:33, 4 April 2010

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