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  • | Determines the time after exposure, in ticks, when the effect starts. Required for all effects. | (Optional) Determines the time after exposure, in ticks, when the effect reaches its peak intensity.
    69 KB (10,637 words) - 04:01, 20 December 2022
  • ...lay per step. Since there's 5 steps in the process, there's a total of 515 ticks ...pressure plate. The pressure plate sends a pulse starting instantly for 99 ticks. At the same time, the red door closes, stopping the minecart from going th
    10 KB (1,197 words) - 16:54, 8 June 2021
  • ...ell below has nearly no latency when being written as true, but around 100 ticks of latency when being written as false. ...ting in on signals around 40 ticks after writes and off signals around 150 ticks after writes. It has a 110 tick refractory period, representing the time n
    10 KB (1,527 words) - 11:16, 20 May 2014
  • | 50000-119999 ticks | 50000-119999 ticks
    41 KB (4,822 words) - 01:54, 31 December 2021
  • ...around a pressure plate and bridges/floodgates has a minimum period of 300 ticks. --[[User:Quietust|Quietust]] 20:25, 6 August 2009 (UTC) ...ure plate the delay is 100 ticks, when you biuld it after the delay is 101 ticks.
    7 KB (1,100 words) - 21:51, 8 March 2010
  • | Determines the time after exposure, in ticks, when the effect starts. Required for all effects. | (Optional) Determines the time after exposure, in ticks, when the effect reaches its peak intensity.
    72 KB (11,256 words) - 06:53, 21 May 2024
  • ...that adds a bit, sending a percolating effect through the word, waits 200 ticks, then adds the next bit. After that, I demonstrated a way to add multiple ...esign is going to function more slowly than our parallel ripple add. 200+ ticks per bit is good enough, I guess.
    43 KB (6,769 words) - 18:15, 8 December 2011
  • | <minimum [[Time|ticks]]>:<maximum [[Time|ticks]]> ...mount of time has elapsed. The time limit is a randomly selected number of ticks within the specified minimum-maximum time range. The unit will persist inde
    49 KB (7,494 words) - 17:59, 10 April 2024
  • ...ell below has nearly no latency when being written as true, but around 100 ticks of latency when being written as false. ...ting in on signals around 40 ticks after writes and off signals around 150 ticks after writes. It has a 110 tick refractory period, representing the time n
    10 KB (1,530 words) - 03:42, 20 December 2022
  • | <minimum [[Time|ticks]]>:<maximum [[Time|ticks]]> ...mount of time has elapsed. The time limit is a randomly selected number of ticks within the specified minimum-maximum time range. The unit will persist inde
    49 KB (7,523 words) - 03:35, 20 December 2022
  • ...ell below has nearly no latency when being written as true, but around 100 ticks of latency when being written as false. ...ting in on signals around 40 ticks after writes and off signals around 150 ticks after writes. It has a 110 tick refractory period, representing the time n
    10 KB (1,530 words) - 19:55, 5 September 2023
  • dfhack.timeout(1, "ticks", dfhack.timeout(1, "ticks",
    2 KB (249 words) - 00:54, 4 July 2019
  • ...3 per wear level). A Legendary miner did the job in 20% of the time (4 job ticks, 1 per wear level).
    4 KB (595 words) - 14:54, 29 January 2024
  • ...lk]]ed in the [[farmer's workshop]]. The frequency is the amount of [[time|ticks]] the creature needs to "recharge" (i.e. how much time needs to pass before Secretion occurs once every 40 [[time|ticks]] in [[fortress mode]], and every tick in [[adventurer mode]].
    110 KB (16,814 words) - 00:51, 17 May 2024
  • ...ater every 14 ticks, though production has been observed to vary from 2-28 ticks. This rate does not appear to change significantly based on the number of a ...mining, the miner will revert to "No Job" status and will take a few dozen ticks to resume mining. In that time, the miner will walk away and the site will
    29 KB (4,862 words) - 03:06, 20 December 2022
  • ...tree it grows. [GROWTH_TIMING] decides when the growth appears, in annual ticks. The growth then drops off, leaving no clouds (items to be picked up by you [CDI:WAIT_PERIOD:30] and only every 30 ticks (3 tenths of a second at 100 FPS)
    71 KB (11,124 words) - 22:51, 28 April 2024
  • ...ble detail due to the difference in size between them and a [[dwarf]]. All ticks possess Legendary [[skill]] in [[Climber|climbing]]. Some dwarves [[Preferences|like]] ticks for their ''ability to expand''.
    747 bytes (101 words) - 04:03, 20 December 2022
  • 14 KB (955 words) - 04:03, 20 December 2022
  • ...means that a syndrome that lasts a single tick in Fort Mode will last 144 ticks in Adventure Mode. For short-term syndromes, this will cause very differen It is not possible to make a syndrome that lasts shorter than 144 ticks in Adventure Mode
    16 KB (2,333 words) - 03:35, 20 December 2022
  • ...ater every 14 ticks, though production has been observed to vary from 2-28 ticks. This rate does not appear to change significantly based on the number of a ...mining, the miner will revert to "No Job" status and will take a few dozen ticks to resume mining. In that time, the miner will walk away and the site will
    30 KB (5,044 words) - 21:53, 23 January 2024

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