v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
User contributions
Jump to navigation
Jump to search
- 04:18, 2 November 2007 diff hist +273 40d Talk:Known bugs and issues
- 03:12, 2 November 2007 diff hist +61 40d Talk:Known bugs and issues Forgot to sign <_<
- 03:11, 2 November 2007 diff hist +410 40d Talk:Known bugs and issues
- 22:02, 1 November 2007 diff hist +75 N User:Kefkakrazy New page: Right now, I'm testing on dropping things, to see if it's a viable defense. current
- 20:57, 1 November 2007 diff hist +83 40d Talk:Sourced water
- 17:36, 1 November 2007 diff hist +908 User talk:Kefkakrazy
- 17:27, 1 November 2007 diff hist +89 N 40d:Mist New page: Mist is created by water falling from one Z-level to another. No known effects as of yet.
- 17:23, 1 November 2007 diff hist +399 N 40d Talk:Floor hatch Floor hatches can, in fact, make pits.
- 17:16, 1 November 2007 diff hist +144 N 40d:Sourced water New page: Water that will never run out (IE. rivers and the like.) Opening the fortress to the wrath of these monsters is generally considered a Bad Idea.
- 09:33, 1 November 2007 diff hist +515 N User talk:Kefkakrazy New page: I'm bloody ecstatic over the new water mechanics. I've already dedicated my first fortress to learning the mechanics, and so far I've managed to flood about three different shafts. The Z-a...
- 09:30, 1 November 2007 diff hist +128 40d:Important advice