v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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- 17:01, 24 June 2014 diff hist +395 N Template talk:Migrated article Created page with "Should this template really be 2014-specific? Would it not be better to have a generic "Migrated" template which fetches the "current version" and "previous namespace" based o..."
- 21:55, 23 June 2014 diff hist +1,162 v0.34:Butcher →Fortress Mode: clarify
- 12:42, 19 June 2014 diff hist +15 v0.34:Farming
- 21:41, 17 June 2014 diff hist +138 Dwarf Fortress Wiki:Community Portal →I
- 20:23, 17 June 2014 diff hist +120 Screenshot I don't deny that JPG should be allowed, but PNG is almost always *better* for Dwarf Fortress screenshots
- 14:58, 14 June 2014 diff hist -64 23a:Fishing →Underground Fishing: only the chasm has explicit extra triggers current
- 14:56, 14 June 2014 diff hist -59 23a:Fishing →Outdoor Fishing: cannot designate zones
- 14:53, 14 June 2014 diff hist -41 v0.34:Fisherdwarf this was totally wrong
- 18:17, 12 June 2014 diff hist +84 23a:Moss current
- 17:41, 12 June 2014 diff hist +25 v0.34:Tantrum →Damage Control: Berserk dwarves NEVER calm down!
- 17:35, 12 June 2014 diff hist +109 m 23a:Tantrum →Mechanics
- 17:35, 12 June 2014 diff hist +113 v0.34:Tantrum →Mechanics: they only start when Miserable, but being in a Tantrum locks happiness to 25
- 20:58, 11 June 2014 diff hist -214 v0.34:Trap →Cage Trap: That bug only pertains to VERMIN, which have nothing to do with cage traps
- 16:32, 10 June 2014 diff hist +17 v0.34:Combat skill →General combat skills: dodged into the magma current
- 20:59, 9 June 2014 diff hist 0 23a:Quickstart guide current
- 21:08, 8 June 2014 diff hist +40 m 23a:Siege →Passive Defense
- 20:54, 8 June 2014 diff hist -7 23a:Siege →Kobolds
- 20:52, 8 June 2014 diff hist +86 m 23a:Siege →Goblins
- 20:17, 8 June 2014 diff hist -4 m 23a:Noble →Economy & trade
- 20:17, 8 June 2014 diff hist +27 m 23a:Noble →Economy & trade
- 20:16, 8 June 2014 diff hist +6 23a:Treasurer current
- 20:16, 8 June 2014 diff hist +17 23a:Trade minister same as the mayor current
- 14:51, 5 June 2014 diff hist +166 N v0.34 Talk:Coral Created page with "==Mandates== Are nobles really capable of mandating the production of coral items? --~~~~"
- 14:50, 5 June 2014 diff hist +166 N v0.34 Talk:Amber Created page with "==Mandates== Are nobles really capable of mandating the production of amber items? --~~~~"
- 14:47, 5 June 2014 diff hist -1 m 23a:Entity token →Items and Animals Used
- 14:47, 5 June 2014 diff hist +22 m 23a:Entity token →Items and Animals Used: jade is a river product in 23a
- 14:45, 5 June 2014 diff hist +490 v0.34 Talk:Entity token current
- 23:42, 4 June 2014 diff hist +15 m v0.34:Entity token →Available Resources: CAN_LEARN is only for pack/pull/mount/pet/minion
- 23:34, 4 June 2014 diff hist -240 v0.34:Entity token clarify - they grant access to the creatures in general, and they are also required for using general non-domestic PETs
- 21:56, 4 June 2014 diff hist +7,215 N v0.34 Talk:Entity token Created page with "How entities decide what materials they have available for use: * If they have STONE_PREF, all nearby inorganic materials with IS_STONE are usable * If they have GEM_PREF, all..."
- 21:13, 4 June 2014 diff hist +1,501 v0.34:Entity token →Available Resources: clarify some bits
- 21:11, 4 June 2014 diff hist +65 v0.34:Walrus
- 20:51, 4 June 2014 diff hist +167 v0.34:Entity token some corrections based on disassembly analysis
- 13:20, 4 June 2014 diff hist +901 v0.31:Ghost →Paranormal Activity: going to assume that these did not change since they were introduced in version 0.31
- 13:11, 4 June 2014 diff hist -33 v0.34:Ghost →Paranormal Activity
- 21:50, 3 June 2014 diff hist +465 v0.34:Ghost →Paranormal Activity: Low ALTRUISM (but not zero) can also lead to Sadistic Ghosts; reorder table to match in-game check order, describe the actual stat ranges, and clarify Forlorn/Restless Haunt criteria
- 18:49, 3 June 2014 diff hist -3 m v0.31:Swimmer →Adventure Mode: your your current
- 18:41, 3 June 2014 diff hist +10 v0.34:Water I've never heard of children falling through floor bars before. Also, we need a "Citation Needed" template.
- 17:11, 2 June 2014 diff hist +108 23a:Noble →Assorted
- 17:09, 2 June 2014 diff hist -17 m 23a:Noble →So Why Not Just Drown the Snooty Buggers?
- 17:07, 2 June 2014 diff hist +245 m 23a:Noble →Guild Mandates
- 17:04, 2 June 2014 diff hist -169 23a:Noble →Mandates: they do not
- 16:57, 2 June 2014 diff hist -70 40d:Demand no they don't current
- 16:57, 2 June 2014 diff hist +9 m v0.31:Demand current
- 16:57, 2 June 2014 diff hist +9 v0.34:Demand 2.75 to 3 years is the standard demand duration current
- 20:57, 30 May 2014 diff hist 0 v0.34:Aluminum grammer current
- 15:12, 29 May 2014 diff hist +81 m 23a:Stupid dwarf trick →Alphabet Cages
- 15:04, 29 May 2014 diff hist +62 23a:Stupid dwarf trick →Tower-cap Farm
- 15:03, 29 May 2014 diff hist +214 23a:Stupid dwarf trick →Magma Chamber
- 15:02, 29 May 2014 diff hist +212 23a:Stupid dwarf trick →Drowning Chamber