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- 14:19, 25 June 2014 diff hist +180 v0.34:Animal trainer →Taming: several small edits and corrections current
- 14:04, 25 June 2014 diff hist -63 v0.34:Animal trainer →Taming children: One training session always tames a child.
- 13:43, 25 June 2014 diff hist +29 v0.34:Pet →Utility: old age deaths of pets are not exempt from "lost a pet to tragedy" thoughts. current
- 18:57, 24 June 2014 diff hist -73 v0.34:Using bins and barrels →Food Storage: Checking several containers confirmed the capacities put up by Old Ancient. Let's consider it verified. current
- 18:30, 24 June 2014 diff hist -50 v0.34:Lever →Multiple Uses: corrected reaction delay of track stops, same for both cases.
- 08:57, 24 June 2014 diff hist +297 v0.34:Gem Can't import rough gems (and imported glass is only "raw", never pre-cut). Stockpile problems caused by material, not item type. current
- 11:27, 22 June 2014 diff hist -20 v0.34:Trap verify tags cleared, stone traps don't alert.
- 11:13, 22 June 2014 diff hist +1 m v0.34:Stocks fixed link current
- 11:06, 22 June 2014 diff hist +191 v0.34:Stocks →Item Categories: yes, marking for melting puts items into the red stocks area. Hive contents are also red, just like those of farm plots.
- 10:44, 22 June 2014 diff hist +118 v0.34:Bridge Magma (and presumably fire-) resistance hinges on the "weakest link".
- 10:03, 22 June 2014 diff hist +110 v0.34:Glazer impossible to usefully verify either way, and totally irrelevant thanks to guaranteed rust. current
- 09:51, 22 June 2014 diff hist -15 v0.34:Cabinet Cabinet capacity - pretty large, almost certainly a volume limit, not item count.
- 09:43, 22 June 2014 diff hist -10 v0.34:Attack →Adventure Mode: Verified - only the civ of the attacked creature will go hostile, not other civs
- 09:36, 22 June 2014 diff hist +607 v0.34:Mandate normal duration of mandates verified (exact span may depend on soul attributes of noble); automatic mandate termination
- 09:37, 21 June 2014 diff hist +812 v0.34 Talk:Children →Store owned item?: new section current
- 09:26, 21 June 2014 diff hist +233 v0.34:Children →Labor: removed non-child labour "gather plants"
- 09:14, 21 June 2014 diff hist +675 v0.34:Children →Babies: substantial edit for exceptions from baby pickup and loose babies
- 11:48, 19 June 2014 diff hist +510 v0.34:Farming →Above Ground Farming: clarification for "non-freezing" - in this specific case, it's actually not about temperature.
- 20:23, 18 June 2014 diff hist +431 v0.34 Talk:Unfortunate accident →wat
- 11:11, 18 June 2014 diff hist -22 v0.34:Bedroom design The specific space efficiency of the 9-tile-per-room design is worth an honourable mention, not an own metric.
- 11:45, 9 June 2014 diff hist +1,627 User:Larix/MPL/3
- 10:55, 8 June 2014 diff hist +687 v0.34:Vampire several small edits
- 07:40, 7 June 2014 diff hist -1 m v0.34:Milk typo
- 07:38, 7 June 2014 diff hist +97 v0.34:Milk Milk not edible raw, workshop management edit.
- 00:25, 7 June 2014 diff hist +368 v0.34:Table Tables vs. chairs - tables without chairs are simply wasted furniture, misaligned chairs can cause unhappiness. current
- 12:52, 5 June 2014 diff hist +750 v0.34 Talk:Entity token cage metals
- 17:17, 4 June 2014 diff hist 0 m v0.34:Bedroom design →Hallway with office: tiny correction - bags are the equivalent of chests, not cabinets
- 12:16, 3 June 2014 diff hist +79 v0.34:Glacier Several minor edits. AFAIK there's no special "glacier ice", non-melting is purely an effect of the freezing biome.
- 08:48, 1 June 2014 diff hist +331 v0.34:Wheelbarrow "Bugs" generally list not only bugs but also features that sometimes cause irritation. Fixed (bugged) adamantine smithing cost.
- 16:48, 31 May 2014 diff hist +720 User:Larix/MPL/3 →Memory
- 16:32, 31 May 2014 diff hist +3,591 User:Larix/MPL/3 Material listings for memory. Sheesh, that shit's ridiculously expensive.
- 12:48, 30 May 2014 diff hist +692 User:Larix/MPL/6 →Application
- 12:36, 30 May 2014 diff hist +261 User:Larix/MPL/2 →Cooking with doors
- 17:08, 28 May 2014 diff hist -4 m v0.34:Prepared organs Terminology - "base value", not "value modifier" current
- 17:06, 28 May 2014 diff hist +217 v0.34 Talk:Egg →Egg value?
- 22:44, 23 May 2014 diff hist -156 v0.34:Baron No permanent rejection available; if anyone knows how to, please explain steps to reproduce. /Material pref. no longer relevant.
- 12:58, 22 May 2014 diff hist -32 v0.34:Children Undo revision 199297 by 79.161.185.164 (talk) Vandalism
- 19:46, 21 May 2014 diff hist -78 v0.34:Werebeast Fixed example, monitor lizards *do* exist in DF.
- 11:16, 20 May 2014 diff hist -1 v0.34:Memory (computing) →Minecart Logic: Terminology current
- 11:16, 20 May 2014 diff hist +321 v0.34 Talk:Memory (computing)
- 10:18, 20 May 2014 diff hist +513 v0.34:Animal logic Difference from creature logic belongs in the header. Animal choices much more restricted through individual creature size and grazing.
- 21:33, 19 May 2014 diff hist -99 v0.34:Computing Integrated minecarts better, untangled the mechanical logic section some more.
- 21:17, 19 May 2014 diff hist +881 N v0.34 Talk:Memory (computing) Created page with "===Fluid logic latch=== As far as i can tell, the circuit originally presented was no latch or memory device - if it received moderately spaced signals as input, output would..."
- 21:07, 19 May 2014 diff hist -84 v0.34:Memory (computing) Changed fluid logic to a set/reset latch (was no latch originally). Power-to-signal as "information translator".
- 17:47, 17 May 2014 diff hist +584 User:Larix/MPL/4 current
- 17:38, 17 May 2014 diff hist +145 User:Larix/MPL →Minecart Pathing Logic
- 17:36, 17 May 2014 diff hist +9,874 N User:Larix/MPL/6 Created page with "== Excursus: signalless logic == Machinery in Dwarf Fortress is commonly controlled by levers or pressure plates, constructions which send signals. Dwarven computers commonly..."
- 13:42, 14 May 2014 diff hist -9 v0.34:Peasant Re-ordered (most children grow up as fake peasants due to profession display bug), minor fixes. current
- 12:47, 8 May 2014 diff hist +23 v0.34:Adamantine Edits in the "processing" paragraph. current
- 16:20, 6 May 2014 diff hist +268 v0.34:Demand Demands are always fully specific - <material> <item> in <room>, never just <material> or just <item>.