v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
User contributions
Jump to navigation
Jump to search
- 01:58, 15 August 2021 diff hist +16 40d:Material token current
- 01:57, 15 August 2021 diff hist +24 40d:Coral current
- 01:57, 15 August 2021 diff hist +24 40d:Amber current
- 01:56, 15 August 2021 diff hist +420 N 40d:Unknown substance Created page with "{{Quality|Superior|12:35, 9 September 2019 (UTC)}} {{av}} '''Unknown substance''' is an obscure material that takes the form of a light gray liquid. It freezes at temperatu..." current
- 01:52, 15 August 2021 diff hist -15 m 40d:Filth current
- 01:52, 15 August 2021 diff hist +266 N 40d:Filth Created page with "{{Quality}} {{av}} '''Filth''' is one of the more obscure materials present within the game code. It comes in two varieties: solid brown and liquid yellow filth. Both typ..."
- 01:49, 15 August 2021 diff hist 0 m 40d:Tentacle demon
- 01:48, 15 August 2021 diff hist +18 40d:Tentacle demon fix grammar
- 01:44, 15 August 2021 diff hist -37 m 40d:Justice Labor Slowdowns are incapable of happening in this version, because Toady deleted the logic that starts them (because they were in the same function that handled the Weapon Cults from 23a)
- 01:43, 15 August 2021 diff hist +189 40d:Justice use proper English, and fill in exact details from disassembly
- 01:41, 15 August 2021 diff hist +218 m 40d:Ethic located code that checks ethics for crimes
- 19:30, 14 August 2021 diff hist +2,368 23a:Attribute Same details for version 0.23 - notably, 40d actually ''lost'' the distinction that glass furniture crafting would use agility instead of strength current
- 18:52, 14 August 2021 diff hist +286 40d Talk:Attribute →Agility and Workshops current
- 18:50, 14 August 2021 diff hist +2,201 40d:Attribute Specific relationships between attributes and job speeds in 40d
- 15:56, 12 August 2021 diff hist +18 m User:Quietust/rawextract.pl here too
- 15:56, 12 August 2021 diff hist +20 m User:Quietust/rawextract.php add 0.47.05
- 15:55, 12 August 2021 diff hist -111 User:Quietust/rawextract.php Those aren't actually stored in the saved game as raws - they're created directly as binary data structures and serialized as-is, so the only way to "extract" them would be using a DFHack plugin
- 00:10, 10 August 2021 diff hist +144 23a:Chasm →Chasm monsters
- 04:21, 8 August 2021 diff hist +9 v0.31:Relationship →Influences current
- 04:19, 8 August 2021 diff hist -145 v0.34:Relationship →Making Friends: true in 0.28.181.40d and 0.47.05 -> almost definitely true in all intervening versions
- 04:18, 8 August 2021 diff hist -144 Relationship →Making friends: Confirmed this in 0.47.05 too - the code for measuring personality compatibility explicitly skips the social skills, just as it did back in 40d
- 04:09, 8 August 2021 diff hist +313 Personality traits, values, and goals →Facets: identify personality facets which influence relationships
- 01:57, 8 August 2021 diff hist -1 40d:Grudge Looked at the code and they are 100% mutual, unless there's a way for grudges to disappear over time current
- 01:54, 8 August 2021 diff hist +187 40d:Relationship →Influences: some actual numbers current
- 01:04, 8 August 2021 diff hist +362 40d:Relationship Actual findings!
- 00:56, 8 August 2021 diff hist -3 40d:Grudge
- 00:55, 8 August 2021 diff hist +256 40d:Personality trait identify the 12 traits involved in forming relationships in 40d
- 23:39, 7 August 2021 diff hist 0 m 40d Talk:Tree →Specific details of tree (and shrub) growth in 40d: 5x5 region is a 3-tile radius current
- 23:38, 7 August 2021 diff hist +8 m 40d:Tree it's 5x5, but it skips the corners
- 23:37, 7 August 2021 diff hist +2,404 40d Talk:Tree →Specific details of tree (and shrub) growth in 40d: new section
- 22:53, 7 August 2021 diff hist +2 40d:Tree →Tree growth
- 15:18, 6 August 2021 diff hist +252 23a:Gremlin Further research/testing is required - do Gremlins perform a single "mischief" action and then flee, or do will they grab a lever and then ''repeatedly'' pull it?
- 02:57, 5 August 2021 diff hist 0 m DF2014 Talk:Skill
- 02:51, 5 August 2021 diff hist +162 m DF2014 Talk:Skill missed a spot
- 02:42, 5 August 2021 diff hist +1,448 DF2014 Talk:Skill
- 02:33, 5 August 2021 diff hist -3 m Skill →Skills in use
- 02:31, 5 August 2021 diff hist +812 DF2014 Talk:Attribute current
- 02:26, 5 August 2021 diff hist +37 N DF2014:Tactician redirect for now current Tag: New redirect
- 02:25, 5 August 2021 diff hist -7 Military tactics The skill appears to be named "Tactician" now - should probably move the page
- 02:20, 5 August 2021 diff hist +5,758 Attribute table old Update table according to 0.47.05, distinguish Primary attributes (which provide 2.5x as much of a bonus as the others), and sort by in-game order rather than alphabetical for now
- 21:41, 4 August 2021 diff hist +138 23a:Farm plot current
- 21:39, 4 August 2021 diff hist +36 m 23a:Shrub current
- 21:39, 4 August 2021 diff hist +36 m 40d:Shrub
- 21:36, 4 August 2021 diff hist +499 m 40d:Shrub mention it here too
- 21:35, 4 August 2021 diff hist +499 23a:Shrub personal technique for micro-managing herbalism in 23a (and 40d)
- 15:38, 3 August 2021 diff hist -568 Skill Stop mentioning Legendary+5 as a "skill cap" because it's not really a thing anymore, aside from farming/fishing/herbalism where it affects stack sizes
- 18:01, 2 August 2021 diff hist +93 Kobold language →Vocabulary: The currently-linked generator isn't 100% correct, since it misses one of the rules
- 02:34, 2 August 2021 diff hist 0 m Gremlin fix link
- 02:31, 2 August 2021 diff hist +381 23a:Armor Add hardcoded statistics for various types of trinkets which can be equipped in Adventurer mode
- 00:52, 2 August 2021 diff hist +258 40d:Creature token fix Rule T violation