v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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- 23:28, 19 April 2025 diff hist -9 m 40d:Bookkeeper current
- 23:17, 19 April 2025 diff hist +95 40d:Manager the Manager only does "Discuss Request" skill rolls, and those never involve the Conversationalist/Comedian/Consoler/Pacifier skills
- 23:05, 19 April 2025 diff hist +123 40d:Broker Fun fact: Broker doesn't actually use Conversationalist current
- 19:06, 19 April 2025 diff hist -1 m DF2014:Social skill →Fortress Mode current
- 19:05, 19 April 2025 diff hist -1 m Social skill →Fortress Mode current
- 19:04, 19 April 2025 diff hist -202 Social skill →Fortress Mode: checked against 51.10
- 19:03, 19 April 2025 diff hist 0 m DF2014:Social skill →Fortress Mode: match order in code (for what it's worth)
- 19:00, 19 April 2025 diff hist -202 DF2014:Social skill →Fortress Mode: actual conditions from 0.47.05 disassembly
- 18:44, 19 April 2025 diff hist +250 Social skill →List of social skills
- 17:24, 19 April 2025 diff hist -25 v0.34:Social skill same as 0.31.25 - evidently, they changed at some point before 0.47.05 current
- 17:22, 19 April 2025 diff hist -47 m v0.31:Social skill same as 40d current
- 17:17, 19 April 2025 diff hist -701 40d:Social skill current
- 17:14, 19 April 2025 diff hist -1 m 40d:Social skill →Miscellaneous conversational skills
- 17:14, 19 April 2025 diff hist +844 40d:Social skill →Miscellaneous conversational skills: back in 40d, "cover for gaffe" used Negotiation rather than Intimidation, and there were no skill weights
- 16:50, 19 April 2025 diff hist +395 Social skill →Miscellaneous conversational skills: 51.10 logic confirmed to match 0.47.05
- 16:24, 19 April 2025 diff hist +395 DF2014:Social skill →Miscellaneous conversational skills: confirmed against 0.47.05 disassembly
- 12:31, 18 April 2025 diff hist -9 23a:Magic current
- 03:46, 18 April 2025 diff hist +31 m Item quality →Decorations and dyeing: just tested this
- 23:04, 17 April 2025 diff hist 0 m Item quality →Decorations and dyeing: had the quality symbols backwards - main is inside, decoration is outside
- 21:14, 17 April 2025 diff hist -3 m Skill →Legacy-style skill checks
- 21:12, 17 April 2025 diff hist +2 m Skill →Skills in use
- 13:48, 17 April 2025 diff hist +7 Item value →Prepared meal: making a prepared meal is only one Job, but there are a bunch of individual skill rolls
- 13:44, 17 April 2025 diff hist +24 Item value →Prepared meal: omit actual displayed item name, because it will only result in confusion due to DF showing the highest ingredient quality
- 13:41, 17 April 2025 diff hist +5 m Item quality →Decorations and dyeing
- 13:40, 17 April 2025 diff hist +115 Item quality →Decorations and dyeing
- 13:39, 17 April 2025 diff hist +498 Item quality →Decorations and dyeing: new finding
- 19:29, 16 April 2025 diff hist +41 23a:Creature token link behavior to equivalent tags from later versions (this doesn't violate Rule T, so it's fine)
- 19:20, 16 April 2025 diff hist +111 40d:Creature token
- 19:20, 16 April 2025 diff hist +106 v0.31:Creature token
- 19:20, 16 April 2025 diff hist +147 v0.34:Creature token confirmed in both 40d and 0.47.05, assuming same in between
- 19:20, 16 April 2025 diff hist +63 DF2014:Creature token confirmed against disasm
- 18:55, 16 April 2025 diff hist +128 23a:Creature token
- 18:49, 16 April 2025 diff hist -22 23a:Creature token
- 18:40, 16 April 2025 diff hist +11 DF2014:Blood gnat current
- 18:39, 16 April 2025 diff hist -5 DF2014:Fly current
- 18:39, 16 April 2025 diff hist -20 DF2014:Creepy crawler
- 15:28, 16 April 2025 diff hist +64 40d:Vermin →List of vermin current
- 15:27, 16 April 2025 diff hist -103 m DF2014:Vermin wasn't true here either current
- 04:11, 16 April 2025 diff hist +50 Vermin Citation needed - I've analyzed a disassembly of the game's code for both vermin and item rot, and I cannot find any signs that rotter vermin accelerate the decay of items, only that they spawn near rottable things Tag: Undo
- 03:12, 6 April 2025 diff hist +55 m 23a:Known bugs and issues →Item Production
- 03:59, 5 April 2025 diff hist -16 m DF2014:Bedroom use new image here too current
- 03:49, 5 April 2025 diff hist +51 Rutile differing colors between ASCII/graphics current
- 03:43, 5 April 2025 diff hist 0 m Color alphabetical order
- 03:42, 5 April 2025 diff hist +32 Olivine clarify current
- 03:41, 5 April 2025 diff hist +4 Olivine undo edit by 68.151.24.55 - the stone is definitely still "dark green", but the new color palette makes it look yellowish
- 18:15, 1 April 2025 diff hist +527 m Release information/51.02 Reverted edits by 196.58.225.223 (talk) to last revision by 72.136.120.80 current Tag: Rollback
- 13:08, 1 April 2025 diff hist +141 40d:Pearl current
- 13:07, 1 April 2025 diff hist +98 23a:Pearl current
- 13:06, 1 April 2025 diff hist +111 23a:Creature token
- 13:06, 1 April 2025 diff hist +109 40d:Creature token looked at disassembly and figured out why - civs can't harvest pearls from creatures with NOT_BUTCHERABLE, and both mussels and oysters have that