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  • {{Quality|Masterwork}} ...military skills cannot enter moods, nor [[Noble#Immigrant_Nobles|immigrant nobles]], but any other dwarf can, including [[child]]ren.
    30 KB (4,622 words) - 23:34, 27 November 2023
  • {{Quality|Masterwork|10:55, 18 May 2015 (UTC)}} '''Usefulness:''' You can kill prisoners, useless peasants, irate nobles, hammerers, untrainable animals, or anything else.
    30 KB (5,073 words) - 16:15, 20 June 2020
  • {{Quality|Masterwork|21:15, 28 April 2013 (UTC)}} :''For suggestions on disposing of nobles and other unwanted residents, see [[unfortunate accident]].''
    44 KB (6,774 words) - 09:55, 21 December 2022
  • {{av}}{{Quality|Masterwork}} You may prevent the economy from activating with the arrival of the above nobles by editing data/init/[[init.txt]]; line "[ECONOMY:NO]". Once an appropriate
    6 KB (1,003 words) - 15:18, 6 July 2020
  • {{quality|Masterwork|03:47, 14 September 2010 (UTC)}} * {{key|n}} - [[Nobles screen|Nobles and Administrators]]
    13 KB (1,969 words) - 03:04, 2 July 2012
  • A masterwork of Nobles/Admins
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...half again more accurate, artifact blades do not have a sharper edge than masterwork items of their material.
    4 KB (666 words) - 13:57, 4 August 2020
  • ...lf again as more accurate, artifact blades do not have a sharper edge than masterwork items of their material; in other words, their material type modifiers rema
    13 KB (2,158 words) - 16:52, 17 June 2024
  • ...half again more accurate, artifact blades do not have a sharper edge than masterwork items of their material; in other words, their material type modifiers rema
    6 KB (1,053 words) - 13:56, 4 August 2020
  • ...half again more accurate, artifact blades do not have a sharper edge than masterwork items of their material; in other words, their material type modifiers rema
    13 KB (2,198 words) - 03:38, 20 December 2022
  • {{Quality|Masterwork|16:54, 10 June 2015 (UTC)}} ...e|retire]] your boring fort, giving control of it back to your enlightened nobles. This returns it to the worldgen 'scale' of events and legends, where it c
    22 KB (3,725 words) - 03:39, 20 December 2022
  • {{quality|Masterwork|02:13, 08 November 2010 (UTC)}} ...central shaft may be altered to create dining rooms and offices for minor nobles, "deluxe" bedrooms, hospital beds, or simply more bedrooms. The design can
    24 KB (3,511 words) - 20:53, 15 November 2021
  • {{av}}{{Quality|Masterwork|06:20, 16 July 2010 (UTC)}} ...haft may be altered to create bedrooms, dining rooms and offices for minor nobles, "deluxe" bedrooms, hospital beds, or simply more bedrooms. The design can
    24 KB (3,120 words) - 20:53, 15 November 2021
  • {{Quality|Masterwork}} ...t always appreciated or welcome. Such [[Noble#Immigrant Nobles |immigrant nobles]] will be labeled with their noble "professions", regardless of any skills.
    14 KB (2,108 words) - 21:00, 11 June 2024
  • {{Quality|Masterwork}} ...e|retire]] your boring fort, giving control of it back to your enlightened nobles. This returns it to the worldgen 'scale' of events and legends, where it c
    22 KB (3,741 words) - 23:10, 14 May 2024
  • {{Quality|Masterwork|17:28, 28 July 2018 (UTC)}} ...monarchs) remain behind at a ruined site, possibly because their status as nobles prevents their migration. If having trouble creating a dead civilization, g
    11 KB (1,773 words) - 00:20, 25 January 2023
  • ...s can cause all immigration (except nobles) to cease for a while. Killing nobles seems to have a magnified effect here, and killing even a single noble can ...cannot be specified. So your gem setter will probably end up slapping your Masterwork cabochon cut [[diamond]]s on a [[barrel]], or something.
    25 KB (4,133 words) - 04:19, 30 April 2023
  • {{Quality|Masterwork|21:15, 28 April 2013 (UTC)}} :''For suggestions on disposing of nobles and other unwanted residents, see [[unfortunate accident]].''
    43 KB (6,759 words) - 05:58, 13 July 2014
  • {{quality|Masterwork|22:15, 22 September 2012 (UTC)}}{{av}} ...farming operation. Or your obsidian factory. Or a room full of captured <s>nobles</s> goblins. If you already have a drain for the aqueduct, you can easily c
    24 KB (4,334 words) - 01:36, 23 December 2017
  • {{quality|Masterwork|14:49, 24 January 2011 (UTC)}}{{av}} * For suggestions on disposing of nobles and other unwanted residents, see [[unfortunate accident]].
    34 KB (5,156 words) - 21:08, 17 September 2012

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