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  • == Infinite metal == ...of metal produces 25 bolts, and a single bolt can be melted to 0.1 bars of metal, you can create unlimited adamantine wafers in your fortress using a [[Stup
    18 KB (3,023 words) - 03:22, 20 December 2022
  • .... Creatures catch on fire when appropriate. Items become damaged. Very hot metal objects can melt, and they can melt over characters carrying them, using th ...n is tanned, it could be turned into multiple pieces of leather, more like metal bars, with many being required for the larger goods like armor.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • So a redirect chain like Gold bars -> 40d:Gold bars -> 40d:metal is correct, don't change it. Emi ...not), or "gold" (the [[material]], to address that aspect), rather than [[metal]], which doesn't address the actual term, but is only a generally related u
    30 KB (4,995 words) - 02:44, 18 January 2012
  • *Sleepy: Metal shouldn't be wasted building up skill, especially without a large source of ...t). The total value is 740. The merchants are going to want a 10% to 20% profit, so I've got about 650 to spend.
    52 KB (9,721 words) - 04:40, 16 November 2009
  • favorite metal in it. Don't look here. metal bars
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...g an anvil on embark. It's extremely expensive at 1000☼, but to start a [[metal]] industry, you will either have to start with one or request and purchase ...spend a few years getting your fortress established before worrying about metal production, drop it and bring more raw commodities.</p>
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...his method works well for [[furniture]], [[wear|cast-off]] [[clothing]], [[metal]] and [[stone]]. A quantum minecart stop can be combined with some sort of ...of metal produces 25 bolts and a single bolt can be melted to 0.1 bars of metal, you can create unlimited adamantine wafers in your fortress using a [[Stup
    20 KB (3,391 words) - 15:50, 6 August 2021
  • ...eep your dwarves safe. Wood, leather, and bone provide minimal protection. Metal is key, but note that armor is meaningless against [[Titan]]s, as a blow fr *[[Fuel industry]]: The production of fuel to support the metal, glass and ceramics industries either with charcoal or coal.
    7 KB (1,105 words) - 03:35, 20 December 2022
  • * Metal mechanisms for all non-stonefall traps, all gears, all machines. Stone mec * <s>All furniture to be made of wood, metal, or glass.</s>
    9 KB (1,481 words) - 20:14, 2 April 2023
  • ...take too long. Click Edit, hit Ctrl-A, and type <nowiki>{{Del}}</nowiki>. Profit. --[[User:Juckto|Juckto]] 04:40, 30 October 2008 (EDT) Turning off restrictions on economic stone will allow you to make a metal ANYTHING from that ore stone
    25 KB (4,180 words) - 21:47, 8 March 2010
  • ...oom entirely. This behavior can be prevented, to a degree, by limiting the profit they receive from your trades and by limiting the rate at which your own we ...to sell food and booze, however, your [[barrel]]s will need to be made of metal. Living [[animal]]s are acceptable, as long as the [[cage]] or [[trap]] is
    6 KB (1,093 words) - 12:45, 5 November 2020
  • ...self in one of the crafts workshops, and now he's screaming for shells and metal bars. I'm locking the doors and have posted the guards nearby should someh ...ble in such quantities that a trade agreement is needless for us to turn a profit.
    34 KB (6,060 words) - 07:32, 14 September 2008
  • == Metal Floor over Engraving? == I built metal floors over engraved stone in my King's old quarters to increase the room v
    22 KB (3,761 words) - 06:46, 18 May 2010
  • :If you're importing anvils, you can turn a massive profit through resale, when your master blacksmith produces high-quality furniture ...back 1 bar for melting? I know this is a bug and furniture must consume 3 metal bars, but today we have 1 bar in and 1 bar out, 100% return.
    2 KB (294 words) - 04:47, 16 June 2012
  • ...ning experience each time. As a slightly less [[exploit]]y option, melting metal bars also provides furnace operating experience, though the bars will need *Quantitatively turns a profit. The inferior trade goods can be dumped on the next caravan for more usefu
    23 KB (3,688 words) - 22:41, 8 April 2014
  • ...e at the top of the page (just above the table of contents) that points to Metal Ore and Gem, whith another two tables you have to search through. (Kaolinit ...nks to the most often used reference pages (like the stone summary and the metal summary) than the section on "Playing Dwarf Fortress." It is redundant as t
    68 KB (11,395 words) - 18:51, 28 June 2013
  • ...hopefully be in place before the winter, gods be praised. He will process metal or stone with the same efficiency. ...now move all stockpiles below the manufacturing hall. ''With labour comes profit''.
    11 KB (2,023 words) - 07:14, 2 August 2011
  • ...goods for an anvil, some armor, and a few logs. The trader wouldn't take a profit over under 1500, but we can produce these little kitschy stone goods with l ...the bonecarver whipping up some bolts now, but what we really need is some metal. I should probably have someone start prospecting for ores, but right now f
    15 KB (2,732 words) - 01:05, 4 June 2008
  • ...e is intended to show the value, costs, steps required, and ultimately the profit of smelting and making something with each bar. It will be especially usefu ! Metal
    936 bytes (152 words) - 11:03, 18 May 2015
  • ...ward the genealogy is scattered and unsure, engraved upon bars of soap and metal beds across the world. Many believe that the first child of the Mountain Ki ...ar building talents. Dwarves are known world over for their proficiency in metal working and weapon crafting as well as mechanical skill, however it is thei
    40 KB (6,714 words) - 15:29, 27 July 2023

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