v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • ...on an evil glacier, but for now, stick to friendly environments. Look for features in an embark site that will make your first fort easier to manage. ...spect all tiles in a potential site. Each may have significantly different features such as an aquifer or evil biome '''not initially shown''' in the info due
    86 KB (14,760 words) - 04:47, 17 March 2024
  • ...n then be shared with your friends by uploading to the DF Map Archive that features an online viewer (written in Flash). ...ed by Dwarf Foreman (below) and has a similar overall layout, but improved features. You can not only assign jobs to profession groups but also to individual d
    18 KB (3,033 words) - 01:10, 15 September 2021
  • The right pane displays the full map of the settled region. The cyan area is open space (because we are about halfway up the mountain) At the very right of the screen is one of the new interface features, the altitude bar. The number in the bottom right indicates the absolute el
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...y if none of these applies will the name of the region (that is, the local region the current travel map tile belongs to) be chosen. The upper left corner of the screen features a site compass. It lists the nearby [[site]]s of interests closest to the l
    10 KB (1,763 words) - 20:23, 23 June 2017
  • ...revealed, even if not all their tiles are "above ground". Any underground features that are initially hidden will be fully revealed, top to bottom, once they
    2 KB (337 words) - 20:51, 31 July 2012
  • ...ores]], [[gems]] and other [[Stone#Other_Stone|useful stones]], or special features such as [[caverns]] and [[magma]]. A secondary goal for exploratory mining * ''Bottom line'': High-labor method, second only to hollowing out a region. Comparatively inefficient way to find clusters and veins. Easy to designat
    16 KB (2,491 words) - 22:30, 30 March 2024
  • * Pocket (17×17 region tiles) Each region tile corresponds to 16×16 local area blocks of 48×48 [[tile]]s each.
    17 KB (2,636 words) - 04:08, 20 December 2022
  • ...atch in the [region] swamps", and designating a zone next to water in that region will show "0" for fishing. ...game; this is actually one of the longest-running and most obvious missing features, having persisted since 23a.
    10 KB (1,661 words) - 20:50, 15 January 2014
  • ** Generating a world using a "REGION" template (instead of an "ISLAND" template which is used by "Create New Wor ** Lava stone tiles need to take the biome number and look up some region information to determine what lava-stone to use, then continue as above
    25 KB (4,057 words) - 03:41, 20 December 2022
  • * Pocket (17×17 region tiles) Each region tile corresponds to 16×16 local area blocks of 48×48 [[tile]]s each.
    16 KB (2,544 words) - 15:19, 13 November 2023
  • ...above values are arbitrary although these settings effectively disable the region/range counts.'''</small> ...se rejections if the world generated does not support the placement of the features in sufficient quantities, or at all. For example, a volcano requires the sq
    4 KB (578 words) - 04:08, 20 December 2022
  • ...e of them useful if you are trying to create worlds with specific types of features. Features:
    28 KB (3,067 words) - 01:38, 30 June 2012
  • ...ing build. The starting builds below should be adjusted depending on the [[region]] your fort occupies, the specific vision you have of your fortress, and wh The differences include what [[biome]]s, [[region]]s and stone [[layer]]s are present in your chosen embark site, as viewable
    40 KB (6,591 words) - 04:07, 22 February 2014
  • * added init options/world parameters to show map features during embark * added display and other features relating to last seed used by world gen
    3 KB (451 words) - 15:51, 12 March 2014
  • ...ting build. Your starting build may need to be adjusted depending on the [[region]] your fort occupies, the specific vision you have of your fortress, and wh The differences include what [[biome]]s, [[region]]s and likely [[metal]]s are present in your chosen embark site.
    48 KB (8,169 words) - 21:16, 5 August 2014
  • A '''biome''' is a biotic area with homogeneous features, characterized by distinctive [[plant]]s, [[creatures|animal species]] and ...[[Mountain]]s have a lot of [[ore]] and some exclusive [[underground river|features]], but no [[soil]].
    6 KB (925 words) - 18:47, 31 July 2012
  • [[Image:Ocean-unique-features.GIF|thumb|400px|right| An oceanic shoreline. A wave crashes into the beach ...resource for [[glass]]making. Oceans also provide a few unique geographic features, including stacks of [[driftwood]] and ocean waves - which crash against th
    5 KB (796 words) - 18:59, 31 July 2012
  • ...ting build. Your starting build may need to be adjusted depending on the [[region]] your fort occupies, the specific vision you have of your fortress, and wh The differences include what [[biome]]s, [[region]]s and likely [[metal]]s are present in your chosen embark site.
    43 KB (7,388 words) - 23:13, 18 February 2012
  • ...above values are arbitrary although these settings effectively disable the region/range counts.'''</small> ...se rejections if the world generated does not support the placement of the features in sufficient quantities, or at all. For example, a volcano requires the sq
    4 KB (575 words) - 14:55, 19 May 2024
  • <br />Human characteristics vary greatly from region to region, as they are quite adaptable and take on many shapes, sizes and colours to <br />Aryans are tall and blonde humanoids with blue eyes and androgynous features. Their bodies can seem quite frail, but they are capable of great feats of
    6 KB (1,051 words) - 19:51, 8 April 2010

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)