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  • ...rom the most social [[dwarf]], most likely the [[expedition leader]], once the population reaches 50. A new mayor may be elected from time to time as your ...shment]] of whoever they consider responsible. Likewise, they can prohibit the export of certain goods instead of mandating their construction, resulting
    4 KB (644 words) - 03:41, 20 December 2022
  • ...hree bars of [[metal]] of the same type at a [[metalsmith's forge]] (using the [[metalsmith]] [[skill]]). ...stance, or to meet [[noble]]s' requirements for rooms of a certain value. The final value of a statue can vary greatly depending on its [[quality]] and [
    3 KB (472 words) - 15:56, 16 May 2024
  • ...ive in '''fortresses''' — usually [[underground]] complexes with all the required buildings for dwarven living. ...s title is viewable in the upper left of the {{Key|z}} screen, in front of the fortress name.
    4 KB (474 words) - 21:26, 18 September 2012
  • ...d in the collection of [[tax collector|taxes]], but they will also spar in the barracks and can be assigned weapons and armor. ...uke]] do '''not''' receive this thought, despite having been promoted from the Baron.
    989 bytes (162 words) - 14:59, 8 March 2024
  • ...ive in '''fortresses''' — usually [[underground]] complexes with all the required buildings for dwarven living. ...s title is viewable in the upper left of the {{Key|z}} screen, in front of the fortress name.
    4 KB (482 words) - 00:05, 18 May 2014
  • * A [[Duke]] ...y workers. Unlike previous versions, the monarch will no longer come upon the discovery of [[adamantine]].{{Verify}}
    3 KB (363 words) - 21:28, 18 September 2012
  • * Arrival of the [[Manager]], [[Broker]], and [[Bookkeeper]] ...|population]], [[bookkeeper|production]], and [[broker|trade]] [[noble]]s, the [[Baron]] (or Baroness) will be summoned.
    1 KB (215 words) - 14:35, 8 March 2024
  • ...liaison then the promotion will be deferred). A count will upgrade to a [[duke]] under proper conditions. ...n to have long, storied careers as lever-pullers, though some flame out in the [[unfortunate accident|geonaut]] career path. It is not known if vampiric c
    2 KB (265 words) - 05:41, 18 May 2024
  • | noble=Duke ...certain criteria and meeting with the [[liaison]]; once the liaison leaves the map, your [[Count]] will be promoted. In other words, your lands must be a
    721 bytes (98 words) - 16:44, 24 June 2012
  • ...ess’ existence. Astebkol has weathered three sieges, each more brutal than the last. ====The First Siege of Astebkol====
    26 KB (4,647 words) - 15:16, 8 December 2011
  • ...[[Calendar|autumn]] after establishing your fortress, with the arrival of the [[dwarf|dwarven]] [[caravan]] from your home [[civilization]]. ...h) when dealing with merchants in a visiting caravan. As a [[profession]], the term applies to visiting merchants and dwarves whose highest [[skill]] is [
    36 KB (5,948 words) - 09:14, 9 April 2024
  • ...re freedom in selecting starting gear or purchase of additional skills for the expedition party, because items can always be obtained through trade later. ...ravan ({{key|r}} - "''Trader requested at Depot"''). As a [[profession]], the term applies to visiting merchants and dwarves whose highest [[skill]] is [
    28 KB (4,740 words) - 03:22, 29 May 2017
  • ...rading is a good way to acquire resources that aren't readily available in the local area. It also allows for more freedom in selecting starting gear and ...ravan ({{key|r}} - "''Trader requested at Depot"''). As a [[profession]], the term applies to visiting merchants and dwarves whose highest [[skill]] is [
    28 KB (4,584 words) - 04:04, 20 December 2022
  • ...ntifier for that entity, and the entity's properties are then specified by the use of further entity tokens; or, tokens can be added to existing entities ...SITE_CONTROLLABLE token, then at embark the specific civs can be chosen on the civ list screen. At least one civilization must have this token.
    43 KB (6,645 words) - 01:27, 20 February 2024
  • ...re freedom in selecting starting gear or purchase of additional skills for the expedition party, because items can always be obtained through trade later. ...ravan ({{key|r}} - "''Trader requested at Depot"''). As a [[profession]], the term usually only applies to visiting merchants, or to a dwarf whose highes
    23 KB (3,927 words) - 03:23, 29 May 2017
  • ...mode|Dwarf Fortress mode]]. They are defined inside [[Entity token]]s. In the vanilla game, position token definitions can be found in <code>[[Game folde ...ition is defined with a position 'code', as argument in de [POSITION]-tag. The same code may be used multiple times, they don't have to be unique. This co
    24 KB (3,729 words) - 16:18, 2 April 2024
  • ...ained; a custom entity can have a tier of 3000 and still work even if it's the only custom entity. ...dventure mode. Not having this specified in one of the entities will cause the adventure mode option to disappear. Note that ADVENTURE_TIER is not require
    38 KB (5,824 words) - 03:22, 20 December 2022
  • This section explains the relative importance of various goods in the early and late game. ...is recommended, and for whatever other food and drink you buy, try to have the quantity end in 1 or 6 (11, 16, 21, etc.) to get an extra barrel.
    32 KB (5,458 words) - 20:14, 23 June 2017
  • This version, '''DF 0.31.01''', was released on '''April 1, 2010'''. The last update was '''v0.31.25''', released on '''March 28, 2011'''. This page lists the changes in [[version]] 0.31 of ''Dwarf Fortress''. The page links to currently existing pages which either have been or will need
    34 KB (5,534 words) - 19:32, 21 February 2023
  • ...tion. These tokens apply to a position (such as monarch) and should follow the [POSITION:POSITION_NAME] token. | The position holder is not subjected to the [[Dwarven economy|economy]]. Less than relevant right now.
    20 KB (3,126 words) - 03:50, 20 December 2022

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