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  • ...ble isn't just unwieldy. Those categories would have to be pulled from the RAW files, something in-game concrete - perhaps by biome, where they are found. Also if anyone does want to help just post which of the raw files you want to do so we don't do the same thing twice and slot them in a
    15 KB (2,467 words) - 16:15, 17 February 2012
  • ...|graphics set repositories]], due to having been given their own, separate pages. [[Modding|Mods]] have also been listed under their own <span class="plainl === [https://gitlab.com/df-modding-tools/df-raw-language-server DF RAW Language server] ===
    22 KB (3,312 words) - 08:45, 18 November 2023
  • ==Use on creature pages== ...igned raw and creature boxes caused by the sidebar at the left of creature pages.
    1 KB (165 words) - 20:48, 30 July 2013
  • == Creature token page seems to be causing your server trouble == ...the longest (I'm pretty sure the v0.34 page is the largest). Using action=raw also works. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>
    26 KB (4,137 words) - 20:27, 13 June 2023
  • In addition to the raw images and text data, a snapshot of the actual gfx/char tilesets that I am ...P and TXT files nicely in an archive which you can just replace the entire raw/graphics in DF directory.
    39 KB (6,271 words) - 04:47, 18 May 2010
  • ...agenta=alpha, proofread, verify, rewrite?, link in graphic set and tileset pages''''' ...e. ''More information about size is on the [[tileset]] and [[custom grid]] pages.''
    38 KB (5,582 words) - 22:02, 7 March 2016
  • ...are mainly just due to editor laziness - if you check the info against the RAW files, or against actual gameplay, check that every keystroke and token and ...but until then would it be best to hold off on adding that information to pages? Thanks! --[[User:JohnnyMadhouse|JohnnyMadhouse]] 19:36, 7 April 2010 (UTC)
    8 KB (1,383 words) - 06:28, 9 July 2010
  • Also, this is my first post on these pages, so hope I'm doing it right. :) :You don't have to explain the edits you make on pages, especially not these small grammatical corrections. We can easily compare
    40 KB (6,778 words) - 01:15, 25 December 2011
  • ...'reaction identifier'' may be anything, so long as it is unique within the raw data files. A good habit to get into is to append a short prefix or suffix * Any custom (raw-defined) building, such as:
    64 KB (9,534 words) - 23:14, 1 May 2024
  • ...s. For more extended treatment of particular subjects, consult the linked pages or the rest of the Dwarf Fortress Wiki. ...evil'' areas have a multitude of [[undead]] and some of the most vicious [[creature]]s in the game, which need no provocation to tear your dwarves limb from li
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...comment on [[Category talk:Modding]] and [[Category talk:Mods]] discussion pages (''two'' categories?!...), and I thought it best to reply here, where users ...f_Fortress_Wiki:Community_Portal#B|Bold]]. And your edits will bring those pages to the attention of other editors, who will make their own contributions.
    21 KB (3,548 words) - 05:00, 2 May 2010
  • ...thin plants and creatures) as well as in [[:Category:material template raw pages|material templates]]. ...the material. For PLANT and CREATURE materials, this defaults to the plant/creature name. '''Not permitted in material template definitions.'''
    32 KB (4,815 words) - 16:17, 2 April 2024
  • ...you're using a graphical tile set, you will need to copy over the modified raw files. If you're using the [[Lazy Newb Pack]] there's an automatic save upd ...to activate the '''look mode'''. This pauses the game, and puts a yellow {{Raw Tile|X|6:0:1}} in the middle of the screen. That X is your cursor. Use the
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ...em of note so far is missing words in gametext of some other animal people pages - can't be certain exactly which ones, yet. :) [[User:Silverwing235|Silverw ...g words, as I said. Not sure if the problem ''also'' correlates with blank pages, or how far it goes, but it has so far stymied all attempts by me to resolv
    4 KB (636 words) - 19:14, 12 December 2019
  • ...would be nice, but not necessary.) I want to answer the question "Is the raw material for the item the possessed dwarf is asking for somewhere on my map ...id the same thing to all of them as well? Tho since I was able to read the pages they wrote, you clearly did not delete their words as you did mine. And whi
    22 KB (3,695 words) - 00:47, 24 March 2008
  • ...you locate dwarves. Hit {{K|u}}, select a dwarf, hit {{K|z}} for "zoom to creature" and you'll automatically be placed in view mode on that dwarf. (Then use { ...d and drink is available. Luckily, your dwarves will eat almost everything raw, including plants.
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...s. For more extended treatment of particular subjects, consult the linked pages or the rest of the Dwarf Fortress Wiki. ====Raw materials====
    41 KB (7,264 words) - 22:15, 28 July 2021
  • ...ch I don't know how to do) adding the raws of the relevant creature to the pages of their respective Animal Man. <small>&ndash; [[template:unsigned|unsigned ...cs are copied from another creature. It would be useful to have these base creature's raws added to their AnimalMan variants page.--[[User:Fundeath712|Fundeath
    2 KB (364 words) - 22:37, 23 October 2018
  • One method to ensure a workshop has raw material on hand is to place a small stockpile next to the workshop. This w [[Creature|Animals]] stored in [[cage|cages]] that are not affixed to a location will
    35 KB (5,825 words) - 19:58, 21 October 2023
  • One method to ensure a workshop has raw material on hand is to place a small stockpile of its input materials next [[Creature|Animals]] stored in [[cage|cages]] that are not affixed to a location will
    34 KB (5,560 words) - 18:23, 16 March 2024

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