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  • ...in it, whether or not you are taking any fps-saving measures, what mods or other programs you are running, and so on. Regardless of mode, there are 28 days ...be skipped if nothing has happened.) Vermin running around are updated. Other 'events' on the map, like active fires, are handled.
    11 KB (1,778 words) - 14:40, 21 February 2023
  • ...ound sea, including [[fish]] and possibly camps of [[olm man|olm men]] and other [[fun]] aquatic creatures. ...ople]] live in pre-existing "camps" and do not move in/out of caverns like other creatures. If they weren't there from the start, they will never be encount
    26 KB (3,975 words) - 09:57, 10 January 2023
  • ...doesn't cripple anything else either. Dwarves have a larger liver than any other sapient species, causing them to suffer liver damage more often, as it is e ...n observed to turn cyan, indicating failures of sight, liver function, and other maladies.
    18 KB (3,071 words) - 04:09, 20 December 2022
  • ...time in their [[workshop]]s, instead of dragging raw materials or finished products around. Haulers are good candidates for [[cross-training]] to help improve ...e appropriate [[stockpile]]s, and lead uncaged animals to [[pasture]]s and other destinations. Animal hauling isn't required for jobs such as shearing, butc
    11 KB (1,717 words) - 04:47, 29 January 2023
  • ...ol. If a tool is not available, the dwarf will typically attempt to fulfil other [[need]]s. It is possible, by using locked doors etc. to limit the paths, t Many jobs require a workshop or some other [[Furnace|facility]] in order to be completed. Jobs are designated by way
    21 KB (3,151 words) - 03:37, 20 December 2022
  • *{{K|c}} toggles whether [[corpse]]s, [[body part]]s, and other parts not applied to the options below are stored or dumped, including [[Iv ...toggles other refuse not mentioned above, including vermin remains, rotten products, withered plants, damaged furniture, or [[Wear|tattered]] clothes ("Gather
    6 KB (930 words) - 03:59, 20 December 2022
  • ...al in adventure mode – they won't be hostile to you and will behave as any other member of the civilization they rule. They can also arrive as non-hostile d ...omly chosen raw-defined inorganic (any type of stone, soil, gem, metal, or other, such as gypsum plaster). If organic, it will get some sort of randomly-col
    30 KB (4,327 words) - 09:56, 2 January 2023
  • In order to construct mechanisms, blocks or other pump components from a magma-safe material, you have several choices: # You can specify a magma-safe rock for your [[mechanisms]] and other components at the workshops by highlighting a listed job and selecting {{k|
    15 KB (2,204 words) - 03:40, 20 December 2022
  • ...ng, but geese, blue peafowl, and guineafowl grow to full size at one year; other poultry only reach full size after two years. ...ng|compatible]] male and a female of the same species are adjacent to each other and there is an open constructed [[nest box]] for the female to occupy and
    22 KB (2,895 words) - 03:21, 20 December 2022
  • * {{K|u}}: [[#Units Screen|Units List]] - View dwarves, pets, dead, and other animals ...Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations. This menu is [[Mouse control|mouse-enabled]].
    25 KB (4,026 words) - 03:42, 20 December 2022
  • ...[[kitchen]] to make prepared meals, but what sets plant fibers apart from other edible plants is their ability to be made into [[thread]] and ultimately [[ ...seeds, which can be grown underground in soft, loamy or muddy ground. The other kinds of plant fibers can be obtained, if the corresponding plants are grow
    4 KB (546 words) - 03:49, 20 December 2022
  • ...eeds millable unrotten plants". Once you got this working repeat for every other plant you want to mill, either switching the 'give' orders every time or se ...t to mill. For example, to set a quern to only mill dimple cups and ignore other plants, select a quern with a "Mill Plants" task, and issue command "job it
    5 KB (806 words) - 03:43, 20 December 2022
  • ...products, but you will be unable to do anything with the resulting seeds, other than cooking or trading them. ...s soon as possible. Caverns are vital, as they are the only source of wood other than trading. They also give easy access to water, which you would otherwis
    5 KB (734 words) - 04:04, 20 December 2022
  • ...fish can only be caught from tiles originally belonging to that biome. Any other body of water will be treated as a murky pool, so you'll just get stuff lik ...rap is available, the task will occupy the fishery forever, preventing its other functions from taking place. [[Captured live fish]] can serve as an attract
    12 KB (1,949 words) - 03:23, 20 December 2022
  • * Made some jobs respect fish/vermin amount when producing products == Other bug fixes/tweaks ==
    3 KB (462 words) - 19:10, 28 October 2014
  • Enemies in [[siege]]s will often arrive riding on other [[creature]]s, their '''mounts'''. These mounts can not only add to the att ...n 0.44.01 requires a modded game allowing for the player to play as a race other than dwarves.
    7 KB (1,197 words) - 03:44, 20 December 2022
  • ...n at a [[butcher's shop]], you will produce bones along with several other products. This applies to full corpses, severed body parts, and even fully [[wear|de ...cks of single bones '''before''' a strange mood happens and forbidding all other stacks of bones when you get the notice of the dwarf having claimed a works
    7 KB (1,085 words) - 22:17, 23 December 2022
  • War is common during [[world gen]]; civilizations will attack each other's settlements, occasionally destroying a site or taking it over. This also *Annoying traders (such as offering the <s>hippies</s> [[elves]] wood products repeatedly) or slaughtering them.
    4 KB (585 words) - 04:06, 20 December 2022
  • ...workers make better shields than your carpenters you may want to use their products instead. [[Highwood]] shields are also an option with this uniform setting, ...have a path, dwarves may obediently move to the "wrong" side of a wall or other barrier if those tiles are within the 7x7 box. Dwarves in the squad will st
    20 KB (3,441 words) - 03:59, 20 December 2022
  • ...of snake in the game, being nearly twice the [[size]] of a [[dwarf]]. Like other snakes, they continuously grow throughout their entire lives, reaching thei ...]ed, but they provide a significant amount of [[prepared organs]] in turn. Products made from anaconda parts are worth [[Multiply value|thrice]] more than thos
    1 KB (229 words) - 02:52, 20 December 2022

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