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DF2014:Release information/0.40.06
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Release notes | ||||
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(full version history) | ||||
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* Broke save-compatibility | ||||
List | ||||
- Another bug fix release.
- —Toady One, August 3, 2014
Major bug fixes[edit]
- Fixed a problem causing certain jobs to become stuck when their paths were interrupted
- Stopped dwarves from starting conflicts with led creatures
- Stopped led creatures from wandering away from leader
- Made buildings with burrows require a connectivity check when searching for items
- Made dwarves forbid webs that are "accessible" but require pathing through unexplored areas
- Reduced number of automation jobs created
- Made some jobs respect fish/vermin amount when producing products
- Make potash from lye respects lye stacks
- Made jobs requiring several e.g. bones not need many individual stacks
- Made thread spinning job not use up all of a stack of wool
- Stopped decoration job from consuming entire stacks
- Stopping using entire stack of meat to bait animal trap
- Stopped reactions from consuming way too many raw materials from stacks (ag), though reactions that use very small amounts still use at least 1 item from a stack
- Stopped mining of root from removing the tree
Other bug fixes/tweaks[edit]
- Stopped announcement of theft of hidden reclaimed underground objects
- Stopped birth announcements for hidden creatures and separated wild/tame animal birth announcements
- Stopped hidden/forbidden buildings from being listed in lever link menu
- Stopped hidden/forbidden buildings from appearing in room list
- Stopped hidden items from appearing in military equipment lists
- Made trees update indoor/etc. settings properly upon removal
- Made building/stockpile menus to respect different window heights
- Made hunger/thirst/etc. indicators display properly in travel
- Made vision arc display turn off for blinded creatures
- Made scarred over wounds to broken functional layers continue to impair function
- Removed requirement that a creature have a baby/child state to breed
- Fixed plant growth consumption preferences (Quietust)
- Fixed display of tree roots designated for mining
- Fixed reversed display of zone sizing controls
- Made random creatures only spit liquid spittle
- Fixed state token for mud creature tissues (Quietust)
- Stopped traders from bringing unspecified "liquid" from bloodsucking animals (Quietust)
- Fixed problem causing multiple plant listings in stockpile
- Made jobs properly cut away pieces of corpses for use (so that reanimation etc. respects partial use)
- Made reactions count up and trim away body component materials properly
- Added wound description for partially butchered parts
- Made globs stackable
- Fixed unretire message on linux/osx
- Stopped dwarven forges in world gen sites from using thrones instead of anvils
- Fixed message for being caught in a cloud of vapor/dust (Quietust)
- Removed special materials from dwarf prefs
- Clarified generated items in stockpiles (can't remove yet)
- Fixed adjectives for randomly generated blowdarts/bolts (old saves still broken)
- Made burrow indicator show over hidden areas
- Fixed broken language selection for certain names
- Can copy basic item type/subtype with reagent using GET_ITEM_DATA_FROM_REAGENT:reagent token:NONE