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  • ...#0FF|#000}} is a door, typically locked and closed tightly, just in case a dwarf makes it to the lure tile. They will, every once in a while-- I would esti ...stant stockpile square, and drop their goods. This creates a customizable quantum stockpile that preserves existing dump functionality.
    7 KB (1,133 words) - 21:18, 9 March 2012
  • [[File:Frames_Per_Second_Meter.png|300px|thumb|bottom|A picture of Dwarf Fortress with Frames Per Second displayed.]] ...is measured in "frames per second", or FPS for short. To check your FPS in Dwarf Fortress, simply change [FPS:NO] to [FPS:YES] in [[init.txt]], and your FPS
    15 KB (2,380 words) - 18:50, 28 July 2021
  • ...n macelord's cage so, it's his morningstar, {{K|d}}umped it, and voila: a dwarf comes to cage and gets morningstar out. The only thing unclear - how do you ...ing how to breed, or some other strange effect. See the picture at [http://dwarf.lendemaindeveille.com/index.php/Talk:Meat_industry#Contact_for_breeding|the
    23 KB (4,028 words) - 13:18, 22 May 2010
  • # Ensure that at least one dwarf has the [[Hauling#Item hauling|item hauling]] labor enabled, which is the l ...ot use containers for storage or transport. Once harvested, the collecting dwarf will haul the clay to an appropriate [[stockpile]], if available. If there
    21 KB (3,381 words) - 03:14, 20 December 2022
  • ...ed as being good - deep soil, clay, sand, flux, etc. Time to put on my big-dwarf pants, and strike the earth like Armok intended! ...to learn social skills. Somehow (again, ahem), I missed the fact that the Dwarf I chose as the Grower had no Item preferences - otherwise he would have bee
    10 KB (1,748 words) - 10:59, 23 June 2020
  • # Ensure that at least one dwarf has the [[Hauling#Item hauling|item hauling]] labor enabled, which is the l ...ot use containers for storage or transport. Once harvested, the collecting dwarf will haul the clay to an appropriate [[stockpile]], if available. If there
    21 KB (3,341 words) - 21:29, 6 May 2024
  • It might seemed cramped, but it's plenty enough for a dwarf. If you want to give them some more room, a series of 2x2 bedrooms with a ...ed has been turned into a bedroom, it will automatically be claimed by any dwarf that needs one. Move the cursor to the other beds and turn them into bedro
    17 KB (3,136 words) - 19:10, 12 November 2020
  • ...ause they are unable to flee but because they choose not to. By ensuring a dwarf has another task waiting (ideally far away) they will immediately move away ...ally smooth, carve, or engrave those tiles, what is important is that your dwarf immediately takes another smooth/carve/engrave task elsewhere in the fortre
    25 KB (4,141 words) - 03:40, 20 December 2022
  • ...ause they are unable to flee but because they choose not to. By ensuring a dwarf has another task waiting (ideally far away) they will immediately move away ...ally smooth, carve, or engrave those tiles, what is important is that your dwarf immediately takes another smooth/carve/engrave task elsewhere in the fortre
    26 KB (4,225 words) - 17:40, 14 March 2024
  • ...ause they are unable to flee but because they choose not to. By ensuring a dwarf has another task waiting (ideally far away) they will immediately move away ...ally smooth, carve, or engrave those tiles, what is important is that your dwarf immediately takes another smooth/carve/engrave task elsewhere in the fortre
    19 KB (3,079 words) - 14:48, 26 May 2017
  • [[File:bug_icon.png|100px|right]]''''Dwarf Fortress'' is a constant work-in-progress, and is thus full of '''bugs'''. * {{bugl|9004}}: Items in containers are "unavailable" while a dwarf is hauling another item to store in the container
    7 KB (1,073 words) - 03:37, 20 December 2022
  • ...velopment status, can be found on the [https://dwarffortressbugtracker.com Dwarf Fortress Bug Tracker Bug Tracker]. The search results in the bug tracker so ...s-in-Dwarf-Fortress-b5e2ca19dabe408897d1c2669599b7a2 How to Report Bugs in Dwarf Fortress] instructions. For any other discussion of new or existing bugs, v
    5 KB (741 words) - 05:33, 5 May 2024
  • {{D for Dwarf}} '''Acronyms''' used in ''Dwarf Fortress''.
    1 KB (191 words) - 08:42, 29 October 2022
  • * The Prison allows to lock away any dwarf for 1-12 months. The dwarf will stay in the prison, immobile, mute and blind. * Locking a dwarf into a cell costs you food and drink. The longer the stay, the higher the i
    899 bytes (144 words) - 04:05, 3 September 2013
  • ...ur barrels for storing [[coin]]s, but you ''can'' {{key|b}}uild a bag as a dwarf's personal container, analogous to a chest. *A terrarium can be designated as an Aquarium. A dwarf will use a bucket to fill it with water. If deconstructed it'll stay filled
    13 KB (1,874 words) - 19:20, 10 March 2014
  • ...ur barrels for storing [[coin]]s, but you ''can'' {{key|b}}uild a bag as a dwarf's personal storage object, analogous to a chest. *A terrarium can be designated as an Aquarium. A dwarf will use a bucket to fill it with water. If deconstructed it'll stay filled
    13 KB (2,085 words) - 11:41, 2 December 2023
  • ...age_dump|dump zone]] or a minecart which will create a [[Quantum_stockpile|quantum stockpile]] to place items on top of them instead. Items will fall when the ...es first. The grate will not be supported, and fall (with your non-careful dwarf on it), and you will experience the famous idiom: "It's not the fall that k
    6 KB (1,070 words) - 15:45, 16 May 2024
  • ...ls, this never happens. They are a little over half the size of an adult [[dwarf]] and are unlikely to pose a threat to a fortress' inhabitants. All fly men {{D for Dwarf}}
    1 KB (172 words) - 00:40, 25 April 2024
  • ...ls, this never happens. They are a little over half the size of an adult [[dwarf]] and are unlikely to pose a threat to a fortress' inhabitants. All fly men {{D for Dwarf}}
    1 KB (164 words) - 03:24, 20 December 2022
  • ...ed [http://www.bay12forums.com/smf/index.php?topic=79224.0 on the forum by Quantum Menace]. This is simply a more detailed description of QM's method. ...s of one of the long rows should contain some sort of "UP" stairs to allow dwarf access. The OTHER long row should have only floors. Down stairs will need
    8 KB (1,383 words) - 22:51, 1 April 2011

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