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  • ...[[kitchen]] to make prepared meals, but what sets plant fibers apart from other edible plants is their ability to be made into [[thread]] and ultimately [[ ...seeds, which can be grown underground in soft, loamy or muddy ground. The other kinds of plant fibers can be obtained, if the corresponding plants are grow
    4 KB (546 words) - 03:49, 20 December 2022
  • ...eeds millable unrotten plants". Once you got this working repeat for every other plant you want to mill, either switching the 'give' orders every time or se ...t to mill. For example, to set a quern to only mill dimple cups and ignore other plants, select a quern with a "Mill Plants" task, and issue command "job it
    5 KB (806 words) - 03:43, 20 December 2022
  • ...products, but you will be unable to do anything with the resulting seeds, other than cooking or trading them. ...s soon as possible. Caverns are vital, as they are the only source of wood other than trading. They also give easy access to water, which you would otherwis
    5 KB (734 words) - 04:04, 20 December 2022
  • ...fish can only be caught from tiles originally belonging to that biome. Any other body of water will be treated as a murky pool, so you'll just get stuff lik ...rap is available, the task will occupy the fishery forever, preventing its other functions from taking place. [[Captured live fish]] can serve as an attract
    12 KB (1,949 words) - 03:23, 20 December 2022
  • * Made some jobs respect fish/vermin amount when producing products == Other bug fixes/tweaks ==
    3 KB (462 words) - 19:10, 28 October 2014
  • Enemies in [[siege]]s will often arrive riding on other [[creature]]s, their '''mounts'''. These mounts can not only add to the att ...n 0.44.01 requires a modded game allowing for the player to play as a race other than dwarves.
    7 KB (1,197 words) - 03:44, 20 December 2022
  • ...n at a [[butcher's shop]], you will produce bones along with several other products. This applies to full corpses, severed body parts, and even fully [[wear|de ...cks of single bones '''before''' a strange mood happens and forbidding all other stacks of bones when you get the notice of the dwarf having claimed a works
    7 KB (1,085 words) - 22:17, 23 December 2022
  • War is common during [[world gen]]; civilizations will attack each other's settlements, occasionally destroying a site or taking it over. This also *Annoying traders (such as offering the <s>hippies</s> [[elves]] wood products repeatedly) or slaughtering them.
    4 KB (585 words) - 04:06, 20 December 2022
  • ...workers make better shields than your carpenters you may want to use their products instead. [[Highwood]] shields are also an option with this uniform setting, ...have a path, dwarves may obediently move to the "wrong" side of a wall or other barrier if those tiles are within the 7x7 box. Dwarves in the squad will st
    20 KB (3,441 words) - 03:59, 20 December 2022
  • ...of snake in the game, being nearly twice the [[size]] of a [[dwarf]]. Like other snakes, they continuously grow throughout their entire lives, reaching thei ...]ed, but they provide a significant amount of [[prepared organs]] in turn. Products made from anaconda parts are worth [[Multiply value|thrice]] more than thos
    1 KB (229 words) - 02:52, 20 December 2022
  • ...and trees, saguaro rib [[carpenter|wood]] logs are brown and produce brown products. ...rer mode]], as the saguaro fruit can still be plucked and eaten long after other shrubs and trees have lost their fruits. In [[fortress mode]], the fruit ca
    1 KB (182 words) - 03:54, 20 December 2022
  • ...able to dispatch one without breaking a sweat. Cave blobs have no attacks other than a default [[push]], which will glance away from just about anything. ...[[trap]]s and [[Animal trainer|trained]] into low-value [[pet]]s. The only products gained by the [[butcher]]ing of a cave blob are a [[skin]] for your [[leath
    2 KB (336 words) - 03:13, 20 December 2022
  • ...e [[horn]]s (called antlers) when butchered. However, since several of the other horn-givers are [[domestic animal]]s, most forts have little need for addit ...rom elk parts are worth [[Multiply value|twice]] more than those made from other, more common animals.
    2 KB (380 words) - 23:41, 11 May 2024
  • ...majority of overland trees, highwood [[wood]] is brown and produces brown products. Highwoods are notable for their thick trunks, commonly measuring 2×2 or 3 ...trunks seem to make them slower to grow and have more overlap in area with other trees. Hence, a faster-growing oak might produce 40 logs compared to a high
    2 KB (242 words) - 03:33, 20 December 2022
  • ...d not [[pressing]]. Sheets of paper also have quality levels, while other products at the screw press do not.
    1 KB (212 words) - 03:55, 20 December 2022
  • ...s, and other useful compounds. Some of these basic alchemical processes or products are already present in ''Dwarf Fortress'' to various degrees, but the indiv
    3 KB (411 words) - 21:58, 11 June 2024
  • ...s thick fur which provides them with increased insulation compared to most other animals, and their young are called ''fawns''. ...rom elk parts are worth [[Multiply value|twice]] more than those made from other, more common animals.
    1 KB (204 words) - 03:21, 20 December 2022
  • ...be used to make any other products. It is possible to [[decoration|stud]] other objects with pig iron, although the option isn't available at the forge, an
    3 KB (425 words) - 03:49, 20 December 2022
  • ...tionship between the lengths of the hypotenuse of a right triangle and the other two sides |Notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion
    9 KB (1,170 words) - 21:13, 23 May 2023
  • ...economicgeography/a/sectorseconomy.htm Economy Sectors]. Note that the end products of one industry are often the inputs to another, and some industries can fi ...industry]]: Sand is used to create low-quality gems, plus an assortment of other goods.
    7 KB (1,105 words) - 03:35, 20 December 2022

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