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  • ...ing to catch in <some area>", and designating a zone next to water in that region will show "0" for fishing. ...game; this is actually one of the longest-running and most obvious missing features, having persisted since 23a.
    12 KB (1,947 words) - 03:56, 18 May 2024
  • | Defines certain features of the creature's lair. The only valid characteristic is HAS_DOORS. ...y of these creatures are present in each world map tile of the appropriate region. Defaults to 1:1 if not specified.
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ...ting build. Your starting build may need to be adjusted depending on the [[region]] your fort occupies, the specific vision you have of your fortress, and wh The differences include what [[biome]]s, [[region]]s and likely [[metal]]s are present in your chosen embark site.
    49 KB (8,344 words) - 03:59, 20 December 2022
  • ...''events'' will be revealed, but some [[historical figure]]s, [[site]]s, [[region]]s, and [[civilization]]s and other entities may ''not'' be, possibly becau ...lly caused by DFHack's workflow), and creates a compressed folder for each region suitable for Legends Viewer (or simply compresses the XML, if some parts ha
    12 KB (1,943 words) - 03:38, 20 December 2022
  • | Defines certain features of the creature's lair. The only valid characteristic is HAS_DOORS. ...y of these creatures are present in each world map tile of the appropriate region.
    52 KB (7,911 words) - 13:53, 19 November 2021
  • ...ting build. Your starting build may need to be adjusted depending on the [[region]] your fort occupies, the specific vision you have of your fortress, and wh The differences include what [[biome]]s, [[region]]s and likely [[metal]]s are present in your chosen embark site.
    49 KB (8,347 words) - 15:27, 26 September 2023
  • | Defines certain features of the creature's lair. The only valid characteristic is HAS_DOORS. ...y of these creatures are present in each world map tile of the appropriate region.
    67 KB (9,951 words) - 13:53, 19 November 2021
  • ...above values are arbitrary although these settings effectively disable the region counts.'''</small> ...se rejections if the world generated does not support the placement of the features in sufficient quantities or at all. For example a volcano requires the squa
    3 KB (488 words) - 14:00, 27 October 2019
  • ...ch your settings, the site finder it will mark all acceptable sites on the Region and World maps and allow you to examine them for yourself. ...ger rectangle will usually lead to a higher chance of finding all selected features due to the site being larger, but will impact game performance (the larger
    4 KB (679 words) - 15:53, 24 June 2014
  • ...either sideways (into the hillside) or straight down. Availability of map features ([[river]]s, [[chasm]]s, [[magma]], and [[adamantine]]) are now dependent o Map features no longer contain an infinite number of creatures - once their inhabitants
    9 KB (1,408 words) - 17:49, 15 February 2023
  • ...match your settings, the site finder will mark all acceptable sites on the Region and World maps and allow you to examine them for yourself. ...ger rectangle will usually lead to a higher chance of finding all selected features due to the site being larger, but will impact game performance (the larger
    4 KB (662 words) - 04:51, 10 February 2024
  • ...weather effect in ''Dwarf Fortress''. It includes snow, rain, and special features in evil surroundings. Additionally, one can observe clouds, fog/mist and th ...l cloud types to 1. Generate a world, quit, then open ``world.dat`` in the region folder. Locate ``[INORGANIC:EVIL_CLOUD_1]``, then check the syndrome right
    23 KB (3,575 words) - 00:17, 16 May 2024
  • ...match your settings, the site finder will mark all acceptable sites on the Region and World maps and allow you to examine them for yourself. ...ger rectangle will usually lead to a higher chance of finding all selected features due to the site being larger, but will impact game performance (the larger
    4 KB (683 words) - 03:57, 20 December 2022
  • ...erature. Starting in .19, though, it will mark all acceptable sites on the Region and World maps and allow you to examine them for yourself. ...ger rectangle will usually lead to a higher chance of finding all selected features due to the site being larger, but will impact game performance (the larger
    4 KB (652 words) - 21:02, 24 February 2012
  • ...Most take the form of an animal, some not found in vanilla DF, with extra features (e.g. extra eyes, feathers) or removed body parts (e.g. skinless cobras) an ...ber of cavern layers, as exactly one beast is spawned per each underground region. All are [[building destroyer]]s, and are almost entirely immune to [[trap]
    34 KB (5,130 words) - 17:52, 6 January 2023
  • ...weather effect in ''Dwarf Fortress''. It includes snow, rain, and special features in evil surroundings. Additionally, one can observe clouds, fog/mist and th ...l cloud types to 1. Generate a world, quit, then open ``world.dat`` in the region folder. Locate ``[INORGANIC:EVIL_CLOUD_1]``, then check the syndrome right
    22 KB (3,360 words) - 08:00, 21 January 2023
  • ...imal, [[Random creature profile|some not found in vanilla DF]], with extra features (e.g. extra eyes, feathers) or removed body parts (e.g. skinless cobras) an ...ber of cavern layers, as exactly one beast is spawned per each underground region. All are [[building destroyer]]s, and are almost entirely immune to [[trap]
    35 KB (5,287 words) - 05:16, 12 February 2024
  • ...* to the [[Trade depot|Trade Depot]] when one is available. Site-bisecting features like rivers will limit them to appear on a specific side, if only one side ...the world map (i.e. the caravan can't cross the river outside your embark region, so it always shows up on one side).
    11 KB (1,920 words) - 19:12, 4 January 2023
  • ...you wish) tunnel beneath the heavy aquifer to the previously -inaccessible region. ...tern]]. While both of these roles can also be filled by [[Caverns|cavern]] features, an aquifer allows you to get the same advantages without exposing yourself
    29 KB (4,862 words) - 03:06, 20 December 2022
  • ...water that will never run out (''i.e.'', water features you can see on the region map). These include "river sources" flowing into the map from the edge. I
    10 KB (1,742 words) - 18:49, 28 July 2021

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