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  • ...match your settings, the site finder will mark all acceptable sites on the Region and World maps and allow you to examine them for yourself. ...ger rectangle will usually lead to a higher chance of finding all selected features due to the site being larger, but will impact game performance (the larger
    4 KB (662 words) - 04:51, 10 February 2024
  • ...weather effect in ''Dwarf Fortress''. It includes snow, rain, and special features in evil surroundings. Additionally, one can observe clouds, fog/mist and th ...l cloud types to 1. Generate a world, quit, then open ``world.dat`` in the region folder. Locate ``[INORGANIC:EVIL_CLOUD_1]``, then check the syndrome right
    23 KB (3,575 words) - 00:17, 16 May 2024
  • ...match your settings, the site finder will mark all acceptable sites on the Region and World maps and allow you to examine them for yourself. ...ger rectangle will usually lead to a higher chance of finding all selected features due to the site being larger, but will impact game performance (the larger
    4 KB (683 words) - 03:57, 20 December 2022
  • ...erature. Starting in .19, though, it will mark all acceptable sites on the Region and World maps and allow you to examine them for yourself. ...ger rectangle will usually lead to a higher chance of finding all selected features due to the site being larger, but will impact game performance (the larger
    4 KB (652 words) - 21:02, 24 February 2012
  • ...Most take the form of an animal, some not found in vanilla DF, with extra features (e.g. extra eyes, feathers) or removed body parts (e.g. skinless cobras) an ...ber of cavern layers, as exactly one beast is spawned per each underground region. All are [[building destroyer]]s, and are almost entirely immune to [[trap]
    34 KB (5,130 words) - 17:52, 6 January 2023
  • ...weather effect in ''Dwarf Fortress''. It includes snow, rain, and special features in evil surroundings. Additionally, one can observe clouds, fog/mist and th ...l cloud types to 1. Generate a world, quit, then open ``world.dat`` in the region folder. Locate ``[INORGANIC:EVIL_CLOUD_1]``, then check the syndrome right
    22 KB (3,360 words) - 08:00, 21 January 2023
  • ...imal, [[Random creature profile|some not found in vanilla DF]], with extra features (e.g. extra eyes, feathers) or removed body parts (e.g. skinless cobras) an ...ber of cavern layers, as exactly one beast is spawned per each underground region. All are [[building destroyer]]s, and are almost entirely immune to [[trap]
    35 KB (5,287 words) - 05:16, 12 February 2024
  • ...* to the [[Trade depot|Trade Depot]] when one is available. Site-bisecting features like rivers will limit them to appear on a specific side, if only one side ...the world map (i.e. the caravan can't cross the river outside your embark region, so it always shows up on one side).
    11 KB (1,920 words) - 19:12, 4 January 2023
  • ...you wish) tunnel beneath the heavy aquifer to the previously -inaccessible region. ...tern]]. While both of these roles can also be filled by [[Caverns|cavern]] features, an aquifer allows you to get the same advantages without exposing yourself
    29 KB (4,862 words) - 03:06, 20 December 2022
  • ...water that will never run out (''i.e.'', water features you can see on the region map). These include "river sources" flowing into the map from the edge. I
    10 KB (1,742 words) - 18:49, 28 July 2021
  • ...n lynx spider is a conspicuous bright-green spider found on shrubs.The eye region is clothed with white appressed hairs.Gravid females are able to change the [PREFSTRING:pretty features]
    32 KB (4,572 words) - 13:10, 4 May 2020
  • ...h to the [[Trade depot|Trade Depot]] when one is available. Site-bisecting features like rivers will limit them to appear on a specific side, if only one side ...the world map (i.e. the caravan can't cross the river outside your embark region, so it always shows up on one side).
    11 KB (1,909 words) - 17:59, 30 March 2024
  • ...also includes the factor of a volcano being in savage surroundings. On the Region embark map with ASCII mode enabled, they are represented as a red raised ca
    5 KB (821 words) - 01:16, 2 March 2024
  • * fixed problem with world generation civ region selection * fixed problem with end-game features not working in reclaim
    6 KB (880 words) - 15:01, 12 March 2014
  • ...en (if you wish) tunnel beneath the aquifer to the previously inaccessible region. ...tern]]. While both of these roles can also be filled by [[Caverns|cavern]] features, an aquifer allows you to get the same advantages without exposing yourself
    17 KB (2,952 words) - 20:12, 24 July 2014
  • ...you wish) tunnel beneath the heavy aquifer to the previously -inaccessible region. ...tern]]. While both of these roles can also be filled by [[Caverns|cavern]] features, an aquifer allows you to get the same advantages without exposing yourself
    30 KB (5,044 words) - 21:53, 23 January 2024
  • ...le features, meaning that they can be surrounded by any [[biome]]. On the Region embark map, they are represented as a red caret ({{Tile|^|4:0:1}}), the sam
    2 KB (360 words) - 17:35, 8 December 2011
  • ...overgrown infrastructure and fragments of earth, what were normal terrain features in the past are at least partially artificial in this era. As a result, the *'''Continents''' - The playable area encompasses a single region referred to as a "Zone" of the megastructure.
    35 KB (5,764 words) - 12:20, 6 December 2023
  • A '''biome''' is a biotic area with homogeneous features, characterized by distinctive [[plant]]s, [[creatures|animal species]] and ...]] could be [[haunted]], [[wilderness]] or [[mirthful]]. However, a named region (which is a contiguous area of one category of biomes, such as forests or w
    2 KB (278 words) - 18:47, 31 July 2012
  • ...nish. [https://github.com/PeridexisErrant/dfhack/blob/PeridexisErrant/log-region-and-exportlegends/scripts/exportlegends.lua exportlegends] likewise exports ...lly caused by DFHack's workflow), and creates a compressed folder for each region suitable for Legends Viewer (or simply compresses the XML if some parts hav
    10 KB (1,606 words) - 17:31, 15 December 2016

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