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23a:Mechanism
This article is about an older version of DF. |
Mechanisms are created out of Template:L by a Template:L at a Template:L. They can also be forged from 3 Template:L at a Template:L. Building Template:Ls, Template:Ls, and Template:Ls requires one mechanism. Linking objects to a lever or pressure plate requires two mechanisms per linked item (one for the object, one for the lever). If you want to ever recover those mechanisms you need to deconstruct both the linked object and the lever.
It is a Template:L's job to install mechanisms. Mechanisms can be linked to objects at any distance.
Mechanisms make surprisingly good Template:L items, due to their high Template:L of 30, but are heavy compared to Template:Ls and so may not be a good trade good for races who do not bring Template:Ls. Since their value is higher than that of a Template:L, Template:Ls make good alternative room decorations.
Since mechanisms count as furniture, the jeweler's workshop action encrust furniture with [gem] can encrust mechanisms with gems instead of actual furniture.
High-quality mechanisms improve the accuracy of weapon traps, as stated by Toady here. This means weapon traps will benefit more from high-quality mechanisms.
A mechanism's quality has no effect on how quickly it operates.