- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
40d:Floor
A floor is a map tile state that creatures can walk on. A floor is formed either naturally (as grass or soil the ground), by constructing walls (thus creating a floor on the level above) or by building a floor. Floors can be built on natural floors; this distinction is subtle but allows for 'paving'.
Constructed floors:
- count as constructions and cannot have walls built upon them
- can have other types of buildings built upon them, such as workshops
- can be muddied and farmed
Floors enclose spaces making the tile below them inside.
Construction
Floors must be built up tile by tile using b -> C -> f. There is no way to build more than one at a time. Smoothing floors requires the Stone Detailing skill. Building a floor tile requires the Masonry skill.v0.27.169.33a
Deconstruction
Use caution when deconstructing floors as the dwarves will occasionally stand on them while removing them. This causes them to fall through to the next level down when they finish which can be quite dangerous. If the floors created by the construction of a wall on a lower level are removed than the dwarf removing them will be stuck floating in the air until they are rebuilt. v0.27.169.33a
If you build a floodgate on top of the floor prior to deconstructing it, the dwarf will not be able to stand on the tile while removing the floor, thus preventing them from plummeting to their doom. Alternatively it is possible to tunnel one z-level down and build a bridge out under the floors to be deconstructed, your dwarve will survive and the bridge can then be deconstructed safely.
See Also
| ||||||
Construction | ||||||
---|---|---|---|---|---|---|
Materials | Workshops | Labors | ||||
Rooms | ||||||
None |