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40d:Floor
A floor is a map tile state that creatures can walk on. A floor is formed either naturally (as grass or soil the ground), by constructing walls (thus creating a floor on the level above) or by building a floor. Floors can be built on natural floors; this distinction is subtle but allows for 'paving'.
Constructed floors:
- count as constructions and cannot have walls built upon them
- can have other types of buildings built upon them, such as workshops
- can be muddied and farmed
Floors enclose spaces making the tile below them inside.
Construction
Floors must be built up tile by tile using b -> C -> f. There is no way to build more than one at a time. Smoothing floors requires the Stone Detailing skill. Building a stone floor tile requires the Masonry skill. Building a wooden floor tile requires the Carpenter skill.
Deconstruction
Use caution when deconstructing floors as the dwarves will occasionally stand on them while removing them. This causes them to fall through to the next level down when they finish which can be quite dangerous. If you build a bridge on top of the floor first the dwarves will stand on it, and remove the floors without any problems. The bridges are removed from the edges so there won't be any danger from that. Just remember that the bridge won't support the floors so make sure that you remove the inner most tiles first.
If the floors created by the construction of a wall on a lower level are removed than the dwarf removing them will be stuck floating in the air until they are rebuilt. v0.27.169.33a
See Also
Rooms | |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |